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Procedural Content Generation via Machine Learning

Procedural Content Generation via Machine Learning

An Overview

by Matthew Guzdial, Sam Snodgrass, Adam J. Summerville

Publisher Springer Nature
Published Date 2022-12-06
Page Count 238
Categories Computers / Artificial Intelligence / General, Computers / Programming / Games, Technology & Engineering / Engineering (General), Computers / Computer Science, Computers / Information Technology
Language EN
Average Rating N/A (based on N/A ratings)
Maturity Rating No Mature Content Detected
ISBN 3031167198
Book Cover This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML. This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry. The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project.


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