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Palm OS Game Programming

Palm OS Game Programming

by Nicholas Pleis

Publisher Premier Press
Published Date 2002
Page Count 423
Categories Computers / Programming / Games, Computers / Software Development & Engineering / General, Computers / Hardware / Cell Phones & Devices, Games & Activities / Video & Mobile
Language EN
Average Rating N/A (based on N/A ratings)
Maturity Rating No Mature Content Detected
ISBN 1931841195
Book Cover Introduces the basic structure of Palm OS programs and the image processing concepts necessary to develop games that run on handheld devices. Written for programmers familiar with C++, the book explains sprites, user input, tile-based games, the physics of motion, multiplayer games, and simulated intelligence. The CD-ROM contains PGL tools, the Palm OS 4.0 SDK, source code, and demonstration software. Annotation copyrighted by Book News, Inc., Portland, OR
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