Posted March 2Mar 2 Palm OS Game Programming Palm OS Game Programming by Nicholas Pleis Publisher Premier Press Published Date 2002 Page Count 423 Categories Computers / Programming / Games, Computers / Software Development & Engineering / General, Computers / Hardware / Cell Phones & Devices, Games & Activities / Video & Mobile Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1931841195 Introduces the basic structure of Palm OS programs and the image processing concepts necessary to develop games that run on handheld devices. Written for programmers familiar with C++, the book explains sprites, user input, tile-based games, the physics of motion, multiplayer games, and simulated intelligence. The CD-ROM contains PGL tools, the Palm OS 4.0 SDK, source code, and demonstration software. Annotation copyrighted by Book News, Inc., Portland, OR More Information
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