Posted March 13Mar 13 Assessing the Quality of Experience of Cloud Gaming Services Assessing the Quality of Experience of Cloud Gaming Services by Steven Schmidt Publisher Springer Nature Published Date 2022-09-07 Page Count 221 Categories Technology & Engineering / Telecommunications, Computers / User Interfaces, Computers / Programming / Games, Technology & Engineering / Engineering (General), Technology & Engineering / Electrical, Computers / Artificial Intelligence / General Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 3031060113 This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical eraction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators. More Information
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