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Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

by Tomas Akenine-Mo ̀ˆller, Eric Haines, Naty Hoffman

Publisher CRC Press
Published Date 2018-08-06
Page Count 1198
Categories Computers / Software Development & Engineering / Computer Graphics, Computers / Programming / Games, Art / General, Computers / Design, Graphics & Media / Video & Animation, Computers / Computer Science, Computers / General
Language EN
Average Rating N/A (based on N/A ratings)
Maturity Rating No Mature Content Detected
ISBN 1351816152
Book Cover

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.

New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

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