Posted February 2Feb 2 Real-Time Rendering, Fourth Edition Real-Time Rendering, Fourth Edition by Tomas Akenine-Mo ̀ˆller, Eric Haines, Naty Hoffman Publisher CRC Press Published Date 2018-08-06 Page Count 1198 Categories Computers / Software Development & Engineering / Computer Graphics, Computers / Programming / Games, Art / General, Computers / Design, Graphics & Media / Video & Animation, Computers / Computer Science, Computers / General Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1351816152 Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces. More Information
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