Posted February 2Feb 2 IT Through Experiential Learning IT Through Experiential Learning Learn, Deploy and Adopt IT through Gamification by Shreekant W Shiralkar Publisher Apress Published Date 2016-11-18 Page Count 98 Categories Computers / Programming / Games, Computers / Data Processing, Computers / Information Technology, Political Science / Public Affairs & Administration, Computers / System Administration / Storage & Retrieval, Computers / Software Development & Engineering / Systems Analysis & Design Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1484224213 This concise book shows you how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to your business needs through an innovative, game-based approach. Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You’ll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios. Make IT Through Experiential Learning one of your valued resources today.What You'll Learn:Innovative and proven IT-related application scenariosGeneric management and leadership skill development Guidance for applying the learning methods for generating extraordinary results over conventional methodsWho This Book Is For:IT professionals, higher education students, and those engaged in training and organizational development. More Information
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