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Representations of Poverty in Videogames

Representations of Poverty in Videogames

by Adam Crowley

Publisher Springer International Publishing
Published Date 2023-06-02
Page Count 163
Categories Social Science / General, Social Science / Popular Culture, Computers / Programming / Games, Social Science / Sociology / General
Language EN
Average Rating N/A (based on N/A ratings)
Maturity Rating No Mature Content Detected
ISBN 303100146X
Book Cover

This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. The early chapters consider gaming as a modern form of slumming and explore the ways in which titles like The Elder Scrolls V: Skyrim and World of Warcraft thematize poverty. The argument turns to the field of literary studies to identify analytical frameworks for addressing and understanding these themes. Throughout, the book considers how the academic area of inquiry known as game studies has developed over time, and makes use of such scholarship to present, frame, and value its major claims and findings. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player’s economic expectations.

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