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Making Smart Cities More Playable

Making Smart Cities More Playable

Exploring Playable Cities

by Anton Nijholt

Publisher Springer
Published Date 2019-07-23
Page Count 377
Categories Technology & Engineering / Engineering (General), Computers / User Interfaces, Mathematics / Applied, Social Science / Sociology / Urban, Computers / Programming / Games, Technology & Engineering / Telecommunications, Computers / Artificial Intelligence / General, Technology & Engineering / General, Social Science / Sociology / General
Language EN
Average Rating N/A (based on N/A ratings)
Maturity Rating No Mature Content Detected
ISBN 9811397651
Book Cover

This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that take place within smart cities, making them not only more efficient but also more enjoyable for the people who live and work within their confines. The book addresses various topics that will be of interest to playable cities stakeholders, including the human–computer interaction and game designer communities, computer scientists researching sensor and actuator technology in public spaces, urban designers, and (hopefully) urban policymakers.

This is a follow-up to another book on Playable Cities edited by Anton Nijholt and published in 2017 in the same book series, Gaming Media and Social Effects.

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