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Jessica Brown

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  1. Jessica Brown posted a post in a topic in Artificial Intelligence
    Illuminae /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Illuminae by Amie Kaufman, Jay Kristoff Publisher Alfred A. Knopf Published Date 2015 Page Count 599 Categories Juvenile Fiction / Health & Daily Living / Diseases, Illnesses & Injuries, Juvenile Fiction / Science Fiction / General, Juvenile Fiction / Science Fiction / Space Exploration, Young Adult Fiction / Fantasy / General, Young Adult Fiction / Romance / General, Young Adult Fiction / Science Fiction / Space Opera Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 0553499122 For fans of Marie Lu comes the first book in an epic series that bends the sci-fi genre into a new dimension. "A truly beautiful novel that redefines the form." --Victoria Aveyard, bestselling author of Red Queen This morning, Kady thought breaking up with Ezra was the hardest thing she'd have to do. This afternoon, her planet was invaded. The year is 2575, and two rival megacorporations are at war over a planet that's little more than a speck at the edge of the universe. Now with enemy fire raining down on them, Kady and Ezra--who are barely even talking to each other--are forced to evacuate with a hostile warship in hot pursuit. But their problems are just getting started. A plague has broken out and is mutating with terrifying results; the fleet's AI may actually be their enemy; and nobody in charge will say what's really going on. As Kady hacks into a web of data to find the truth, it's clear the only person who can help her is the ex-boyfriend she swore she'd never speak to again. Told through a fascinating dossier of hacked documents--including emails, maps, files, IMs, medical reports, interviews, and more--Illuminae is the first book in a heart-stopping trilogy about lives interrupted, the price of truth, and the courage of everyday heroes. "Prepare yourselves for Illuminae." --EW.com "[Y]ou're not in for an ordinary novel experience. . . ." --Bustle.com "A truly interactive experience. . . . A fantastically fun ride." --MTV.com ★ "[O]ut-of-this-world awesome." --Kirkus Reviews, starred ★ "...stylistically mesmerizing." --Publishers Weekly, starred ★ "[A]n arresting visual experience."--Booklist, starred ★ "[A] game-changer." --Shelf Awareness, starred "Brace yourself. You're about to be immersed in a mindscape that you'll never want to leave." --Marie Lu, bestselling author of the Legend trilogy "Genre: Undefinable. Novel: Unforgettable." --Kami Garcia, bestselling coauthor of Beautiful Creatures & author of Unbreakable "An exuberant mix of space opera, romance, zombies, hackers, and political thrills." --Scott Westerfeld, bestselling author of Zeroes and Uglies "Stunningly creative. Smart, funny, and romantic." --Veronica Rossi, bestselling author of Under the Never Sky "This is one of those rare books that will truly keep your heart pounding." --Beth Revis, bestselling author of Across the Universe "This book is xxxxing awesome." --Laini Taylor, bestselling author of Daughter of Smoke and Bone More Information
  2. The Soar Cognitive Architecture /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } The Soar Cognitive Architecture by John Laird Publisher MIT Press Published Date 2012 Page Count 374 Categories Computers / Artificial Intelligence / General, Computers / Computer Science Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 0262122960 The definitive presentation of Soar, one AI's most enduring architectures, offering comprehensive descriptions of fundamental aspects and new components. In development for thirty years, Soar is a general cognitive architecture that integrates knowledge-intensive reasoning, reactive execution, hierarchical reasoning, planning, and learning from experience, with the goal of creating a general computational system that has the same cognitive abilities as humans. In contrast, most AI systems are designed to solve only one type of problem, such as playing chess, searching the Internet, or scheduling aircraft departures. Soar is both a software system for agent development and a theory of what computational structures are necessary to support human-level agents. Over the years, both software system and theory have evolved. This book offers the definitive presentation of Soar from theoretical and practical perspectives, providing comprehensive descriptions of fundamental aspects and new components. The current version of Soar features major extensions, adding reinforcement learning, semantic memory, episodic memory, mental imagery, and an appraisal-based model of emotion. This book describes details of Soar's component memories and processes and offers demonstrations of individual components, components working in combination, and real-world applications. Beyond these functional considerations, the book also proposes requirements for general cognitive architectures and explicitly evaluates how well Soar meets those requirements. More Information
  3. Jessica Brown posted a post in a topic in Artificial Intelligence
    Shinkei /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Shinkei by Gillian Rubinstein Publisher Omnibus Books Published Date 1995 Page Count 215 Categories Computer games Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1862912602 First there was Space Demons. Then there was Skymaze. Now there is Shinkei - a game so powerful it has the potential to make thoughts, desires and even dreams come true. A game with an embryonic intelligence that needs the minds of others in order to grow and expand. Its creator, Professor Ito, knows it must be destroyed, but not before his daughter Midori and the four other players, Andrew, Ben, Elaine and Mario, are released from its thrall. The third book in the gripping 'Space Demons' trilogy by the award-winning author Gillian Rubinstein. More Information
  4. The Metaphorical Brain /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } The Metaphorical Brain An Introduction to Cybernetics as Artificial Intelligence and Brain Theory by Michael A. Arbib Publisher Wiley-Interscience Published Date 1972 Page Count 243 Categories Computers / Artificial Intelligence / General, Computers / Cybernetics, Medical / Anatomy, Psychology / General, Reference / Questions & Answers, Science / Life Sciences / Zoology / General Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 0471032492 No description available. More Information
  5. What Computers Cant Do /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } What Computers Cant Do by Hubert L. Dreyfus Publisher Creative Media Partners, LLC Published Date 2017-08-24 Page Count 310 Categories Computers / Computer Science, History / General Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 137619077X This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant. More Information
  6. What Computers Can't Do /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } What Computers Can't Do A Critique of Artificial Reason by Hubert L. Dreyfus Publisher Creative Media Partners, LLC Published Date 2015-08-08 Page Count 310 Categories History / General Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1296543951 This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant. More Information
  7. The Mathematical Foundations of Learning Machines /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } The Mathematical Foundations of Learning Machines by Nils J. Nilsson Publisher Morgan Kaufmann Published Date 1990 Page Count 138 Categories Computers / General, Computers / Data Science / Machine Learning, Education / Administration / General Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1558601236 Neural networks research is unified by contributions from computer science, electrical engineering, physics, statistics, cognitive science and neuroscience. Author Nilsson is recognized for his presentation of intuitive geometric and statistical theories. Annotation copyrighted by Book News, Inc., Portland, OR More Information
  8. Shit I Can't Remember /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Shit I Can't Remember Password Book, Password Log Book and Internet Password Organizer, Alphabetical Password Book, Logbook to Protect Usernames and ... Notebook, Password Book Small 6 X 9 by Logbook Art Publisher Independently Published Published Date 2020-01-29 Page Count 106 Categories Computers / General Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 9798606104291 This is the perfect book to keep all your password information together and secure. This book has approximately 107 pages and is printed on high quality stock. In addition, the pages are alphabetized so you can quickly and conveinently find what you need. Whether its social media, bills or online account info, you can store everything in this trendy password bookIf you are looking for a great internet password logbook with reasonable price, this book is a great choice for you. This password logbook contains a lot of blank login sets for you to record, 400+. There are an alphabetical tab printed on every page, so you can section your password easily.great gift for friends, colleagues, office employees, mothers, daughters, sons, dads, seniors, wedding planners, florists.Design: Cool cover designSize: 6 x 9 inchesType: soft cover, matted, perfect binding, white paper sheetNumber of pages: 107 pages More Information
  9. Database Modeling and Design /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Database Modeling and Design by Toby J. Teorey Publisher Elsevier Science Published Date 1999 Page Count 366 Categories Computers / Computer Architecture, Computers / Database Administration & Management, Computers / System Administration / Storage & Retrieval, Computers / Languages / General, Computers / Software Development & Engineering / General, Computers / Data Science / Data Modeling & Design, Language Arts & Disciplines / Library & Information Science / Archives & Special Libraries Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1558605002 This new edition of Database Modeling & Design continues to focus on the techniques for relational database design introduced in previous editions, starting with the entity-relationship (ER) approach for data requirements specification and conceptual modeling. Author Toby Teorey then looks ahead to the common properties in data modeling and operations shared among the relational model and advanced database technologies such as the object-oriented, temporal, and multimedia models. A full chapter is devoted to database design techniques for data warehousing and online analytical processing (OLAP). Teorey covers the database life cycle from requirements analysis and logical design to physical design for local, distributed, and multidatabases. The discussion of basic principles is supplemented with a common, running example: a company personnel and project database based on real-life experiences and classroom testing. Written for both the novice and the professional database designer, this book is the essential resource for database modeling, including the building of standard SQL data definitions. The design rules set forth in this book are applicable to any SQL-based system, including IBM DB2, Oracle V8.0, Informix IDS-UDO, Microsoft Access, Microsoft SQL Server, and Sybase Adaptive Server Enterprise. * Continued focus on relational model * Integration of information about data warehouse and OLAP, plus other advanced database technologies, including object oriented, multimedia, and temporal database * Discussion of basic principles is supplemented by examples based on real life cases More Information
  10. Encyclopedia of Information Communication Technology /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Encyclopedia of Information Communication Technology by Cartelli, Antonio, Palma, Marco Publisher IGI Global Published Date 2008-07-31 Page Count 926 Categories Business & Economics / Business Communication / General, Computers / Information Technology, Technology & Engineering / General Language EN Average Rating 1 (based on 1 ratings) Maturity Rating No Mature Content Detected ISBN 1599048469 NetLibrary named the Encyclopedia of Information Communication Technology as their September 2008 e-book of the month! The Encyclopedia of Information Communication Technology (ICT) is a comprehensive resource describing the influence of information communication technology in scientific knowledge construction, with emphasis on the roles of product technologies, process technologies, and context technologies. Through 111 authoritative contributions by 93 of the world's leading experts this reference covers the materials and instruments of information technology: from ICT in education to software engineering; the influence of ICT on different environments, including e-commerce, decision support systems, knowledge management, and more; and the most pervasive presence of information technology, including studies and research on knowledge management, the human side of ICT, ICT in healthcare, and virtual organizations, among many others. Addressing many of the fundamental issues of information communication technology, the Encyclopedia of Information Communication Technology will be a top-shelf resource for any reference library. More Information
  11. Documenting Software Architectures /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Documenting Software Architectures Views and Beyond by Paul Clements Publisher Addison-Wesley Professional Published Date 2003 Page Count 512 Categories Computers / Computer Architecture, Computers / Software Development & Engineering / General, Computers / Documentation & Technical Writing Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 0201703726 Architecture is crucial to the success of any large software system -- but even a superb architecture will fail if it isn't communicated well. Now, there's a language- and notation-independent guide to capturing architecture so it can be used successfully by every analyst, software designer, and developer. The authors review the diverse goals and uses of software architecture documentation, providing documentation strategies for several common scenarios. They identify the basic unit of software architecture documentation: the viewtype, which specifies the type of information to be provided in an architectural view. For each viewtype -- Modules, Component-and-Connectors, and Allocation -- they offer detailed guidance on documenting what really matters. Next, they demonstrate how to package architecture documentation in coherent, usable form: augmenting architectural views with documentation of interfaces and behavior; accounting for architectural variability and dynamic systems; and more. More Information
  12. The Art of Application Performance Testing /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } The Art of Application Performance Testing Help for Programmers and Quality Assurance by Ian Molyneaux Publisher "O'Reilly Media, Inc." Published Date 2009-01-23 Page Count 158 Categories Computers / Computer Science, Computers / Software Development & Engineering / General, Computers / Software Development & Engineering / Systems Analysis & Design, Computers / Internet / General, Computers / Internet / Web Design, Computers / Web / Design Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 0596551053 This practical book provides a step-by-step approach to testing mission-critical applications for scalability and performance before they're deployed -- a vital topic to which other books devote one chapter, if that. Businesses today live and die by network applications and web services. Because of the increasing complexity of these programs, and the pressure to deploy them quickly, many professionals don't take the time to ensure that they'll perform well and scale effectively. The Art of Application Performance Testing explains the complete life cycle of the testing process, and demonstrates best practices to help you plan, gain approval for, coordinate, and conduct performance tests on your applications. With this book, you'll learn to: Set realistic performance testing goalsImplement an effective application performance testing strategyInterpret performance test resultsCope with different application technologies and architecturesUse automated performance testing toolsTest traditional local applications, web-based applications, and web services (SOAs)Recognize and resolves issues that are often overlooked in performance testsWritten by a consultant with 30 years of experience in the IT industry and over 12 years experience with performance testing, this easy-to-read book is illustrated with real-world examples and packed with practical advice. The Art of Application Performance Testing thoroughly explains the pitfalls of an inadequate testing strategy and offers you a robust, structured approach for ensuring that your applications perform well and scale effectively when the need arises. "Ian has maintained a vendor-agnostic methodology beautifully in this material. The metrics and graphs, along with background information provided in his case studies, eloquently convey to the reader, 'Methodology above all, tools at your discretion...' Ian's expertise shines through throughout the entire reading experience."-- Matt St. Onge, Enterprise Solution Architect, HCL Technologies America / Teradyne More Information
  13. Distributed Systems /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Distributed Systems Concepts and Design by George F. Coulouris, Jean Dollimore Publisher Addison-Wesley Published Date 1988 Page Count 366 Categories Computers / Networking / General, Computers / Distributed Systems / General, Computers / Software Development & Engineering / Systems Analysis & Design, Computers / Hardware / General Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 0201180596 This new edition represents a significant update of this best-selling textbook for distributed systems. It incorporates and anticipates the major developments in distributed systems technology. All chapters have been thoroughly revised and updated, including emphasis on the Internet, intranets, mobility and middleware. There is increased emphasis on algorithms and discussion of security has been brought forward in the text and integrated with other related technologies. As with previous editions, this book is intended to provide knowledge of the principles and practice of distributed system design. Information is conveyed in sufficient depth to allow readers to eveluate existing systems or design new ones. Case studies illustrate the design concepts for each major topic. More Information
  14. Jessica Brown posted a post in a topic in Computers
    Computers as Theatre /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Computers as Theatre by Brenda Laurel Publisher Addison-Wesley Published Date 2013-09-27 Page Count 272 Categories Computers / Software Development & Engineering / General, Technology & Engineering / Industrial Engineering Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 013339087X Brenda Laurel's Computers as Theatre revolutionized the field of human-computer interaction, offering ideas that inspired generations of interface and interaction designers-and continue to inspire them. Laurel's insight was that effective interface design, like effective drama, must engage the user directly in an experience involving both thought and emotion. Her practical conclusion was that a user's enjoyment must be a paramount design consideration, and this demands a deep awareness of dramatic theory and technique, both ancient and modern. Now, two decades later, Laurel has revised and revamped her influential work, reflecting back on enormous change and personal experience and forward toward emerging technologies and ideas that will transform human-computer interaction yet again. Beginning with a clear analysis of classical drama theory, Laurel explores new territory through the lens of dramatic structure and purpose. Computers as Theatre, Second Edition, is directed to a far wider audience, is written more simply and elegantly, is packed with new examples, and is replete with exciting and important new ideas. This book Draws lessons from massively multiplayer online games and systems, social networks, and mobile devices with embedded sensors Integrates values-driven design as a key principle Integrates key ideas about virtual reality Covers new frontiers, including augmented reality, distributed and participatory sensing, interactive public installations and venues, and design for emergence Once more, Brenda Laurel will help you see the connection between humans and computers as you never have before-and help you build interfaces and interactions that are pleasurably, joyously right! More Information
  15. Jessica Brown posted a post in a topic in Programming
    Gamification Mindset /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Gamification Mindset by Ole Goethe Publisher Springer International Publishing Published Date 2019-06-27 Page Count 138 Categories Computers / Human-Computer Interaction (HCI), Computers / User Interfaces, Computers / Programming / Games, Language Arts & Disciplines / Library & Information Science / General, Literary Criticism / General, Computers / Operating Systems / General, Computers / Desktop Applications / General Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 303011077X This book explores how gamification techniques are used to leverage users’ natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops the readers understanding through frameworks and models, based on research to make it easier to develop gamified systems. The concept of gamification achieved increased popularity in 2010 when a number of softwares and services started explaining their products as a ‘gamification’ design. Gamification Mindset explains how game elements and mechanics are important, how video games are learning systems and examines how video game aesthetics are vital in the development of gamification. The book will challenge some common beliefs when it comes to gamifications’ abilities to immerse and change the user’s intrinsic and extrinsic motivations. Gamification Mindset aims to develop new models in gamification to enable easier gamification scenarios. It is a comprehensive analysis and discussion about gamification and serves as a useful tool, since it acquaints readers with gamification and how to use it, through illustrated practical theoretical models. Academic researchers, students, educators and professional game and gamification designers will find this book invaluable. More Information
  16. Data Structures and Problem Solving Using C++ /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Data Structures and Problem Solving Using C++ by Mark Allen Weiss Publisher Pearson/Addison Wesley Published Date 2003 Page Count 942 Categories Business & Economics / Business Mathematics, Computers / Languages / General Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 0321205006 Data Structures and Problem Solving Using C++ provides a practical introduction to data structures and algorithms from the viewpoint of abstract thinking and problem solving, as well as the use of C++. It is a complete revision of Weiss' successful CS2 book Algorithms, Data Structures, and Problem Solving with C++. The most unique aspect of this text is the clear separation of the interface and implementation. C++ allows the programmer to write the interface and implementation separately, to place them in separate files and compile separately, and to hide the implementation details. This book goes a step further: the interface and implementation are discussed in separate parts of the book. Part I (Objects and C++), Part II (Algorithms and Building Blocks), and Part III (Applications) lay the groundwork by discussing basic concepts and tools and providing some practical examples, but implementation of data structures is not shown until Part IV (Implementations). This separation of interface and implementation promotes abstract thinking. Class interfaces are written and used before the implementation is known, forcing the reader to think about the functionality and potential efficiency of the various data structures (e.g., hash tables are written well before the hash table is implemented). Throughout the book, Weiss has included the latest features of the C++ programming language, including a more prevalent use of the Standard Template Library (STL). More Information
  17. Extrapolation, Interpolation, and Smoothing of Stationary Time Series /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Extrapolation, Interpolation, and Smoothing of Stationary Time Series With Engineering Applications by Norbert Wiener Publisher MIT Press Published Date 1964-03-15 Page Count 163 Categories Computers / Information Theory Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 0262730057 A book thatbecame the basis for modern communication theory, by a scientist considered one of the founders of the field of artifical intelligence.Some predict that Norbert Wiener will be remembered for his Extrapolation long after Cybernetics is forgotten. Indeed, few computer science students would know today what cybernetics is all about, while every communication student knows what Wiener's filter is. The original work was circulated as a classified memorandum in 1942, because it was connected with sensitive wartime efforts to improve radar communication. This book became the basis for modern communication theory, by a scientist considered one of the founders of the field of artifical intelligence. Combining ideas from statistics and time-series analysis, Wiener used Gauss's method of shaping the characteristic of a detector to allow for the maximal recognition of signals in the presence of noise. This method came to be known as the "Wiener filter." More Information
  18. Microsoft Office 365 Administration Inside Out /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Microsoft Office 365 Administration Inside Out by Anthony Puca, Julian Soh, Marshall Copeland Publisher Pearson Education Published Date 2013-10-15 Page Count 870 Categories Computers / Business & Productivity Software / Office Suites Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 0735679053 Conquer Microsoft Office 365 administration—from the inside out! Dive into Office 365 administration—and really put your systems expertise to work! This supremely organized reference packs hundreds of timesaving solutions, troubleshooting tips, and workarounds. Discover how the experts tackle deployment, configuration, and management—and challenge yourself to new levels of mastery. Simplify enterprise deployment with planning tools and tasks Automate Office 365 processes with Windows PowerShell Manage user identity with Active Directory and Single Sign-On Monitor and maintain the health of Office 365 with Microsoft System Center Implement Microsoft Exchange Online, SharePoint Online, and Lync Online Control variables in an Exchange Server hybrid implementation Customize and deploy Office 365 Professional Plus Explore real-world scenarios and apply insider management tips For Intermediate to Advanced IT Professionals More Information
  19. Upgrading and Repairing PCs /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Upgrading and Repairing PCs by Scott Mueller Publisher Que Published Date 1997 Page Count 1168 Categories Computers / Hardware / Personal Computers / General, Computers / Hardware / Personal Computers / PCs Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 0789712954 Includes information from the most basic, such as how to get into a computer, to fairly technical specifications of various components. Generally focuses on determining whether upgrading or repairing is a good idea and if so finding the best way. Includes primary components, input/output hardware, mass storage, system maintenance, troubleshooting, and applications. The accompanying CD-ROM contains searchable versions of six technical books. The explanations and suggestions are applicable to any type and brand of personal computer. Includes a glossary without pronunciation. No bibliography. New editions have come out frequently since the first in 1988. Annotation copyrighted by Book News, Inc., Portland, OR More Information
  20. Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications Concepts, Methodologies, Tools, and Applications by Management Association, Information Resources Publisher IGI Global Published Date 2014-06-30 Page Count 1661 Categories Art / Digital, Computers / Digital Media / General, Computers / Digital Media / Video & Animation Language EN Average Rating 4 (based on 1 ratings) Maturity Rating No Mature Content Detected ISBN 1466661151 In today’s interconnected society, media, including news, entertainment, and social networking, has increasingly shifted to an online, ubiquitous format. Artists and audiences will achieve the greatest successes by utilizing these new digital tools. Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications examines the latest research and findings in electronic media, evaluating the staying power of this increasingly popular paradigm along with best practices for those engaged in the field. With chapters on topics ranging from an introduction to online entertainment to the latest advances in digital media, this impressive three-volume reference source will be important to researchers, practitioners, developers, and students of the digital arts. More Information
  21. Computer Animation /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Computer Animation Algorithms and Techniques by Rick Parent Publisher Elsevier Published Date 2007-11-01 Page Count 624 Categories Computers / Software Development & Engineering / Computer Graphics Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 0080553850 Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. - New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! - Companion site with animation clips drawn from research & entertainment and code samples - Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique More Information
  22. The Advent of the Algorithm /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } The Advent of the Algorithm The 300-Year Journey from an Idea to the Computer by David Berlinski Publisher Houghton Mifflin Harcourt Published Date 2001 Page Count 345 Categories Computers / Artificial Intelligence / General, Computers / Software Development & Engineering / Computer Graphics, Computers / Programming / Games, Computers / Computer Science, Computers / Programming / General, Computers / Programming / Algorithms, Computers / Internet / General, Computers / History, Mathematics / Algebra / General, Mathematics / History & Philosophy, Mathematics / Mathematical Analysis, Science / History, Science / Physics / Mathematical & Computational, Technology & Engineering / Engineering (General) Language EN Average Rating 3 (based on 1 ratings) Maturity Rating No Mature Content Detected ISBN 9780156013918 Simply put, an algorithm is a set of instructions-it's the code that makes computers run. A basic idea that proved elusive for hundreds of years and bent the minds of the greatest thinkers in the world, the algorithm is what made the modern world possible. Without the algorithm, there would have been no computer, no Internet, no virtual reality, no e-mail, or any other technological advance that we rely on every day. In The Advent of the Algorithm, David Berlinski combines science, history, and math to explain and explore the intriguing story of how the algorithm was finally discovered by a succession of mathematicians and logicians, and how this paved the way for the digital age. Beginning with Leibniz and culminating in the middle of the twentieth century with the groundbreaking work of Gödel and Turing, The Advent of the Algorithm is an epic tale told with clarity and imaginative brilliance. More Information
  23. We are Anonymous /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } We are Anonymous Inside the Hacker World of Lulzsec, Anonymous, and the Global Cyber Insurgency by Parmy Olson Publisher Little, Brown and Company Published Date 2012 Page Count 498 Categories Computers / Security / General, Political Science / Security (National & International), True Crime / Cybercrime Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 031622765X A thrilling, exclusive expose of the hacker collectives Anonymous and LulzSec. In late 2010, thousands of hacktivists joined a mass digital assault by Anonymous on the websites of VISA, MasterCard, and PayPal to protest their treatment of WikiLeaks. Splinter groups then infiltrated the networks of totalitarian governments in Libya and Tunisia, and an elite team of six people calling themselves LulzSec, attacked the FBI, CIA, and Sony. They were flippant and taunting, grabbed headlines, and amassed more than a quarter of a million Twitter followers. The computer security world-and world at large-realized quickly that Anonymous and its splinter groups are something to treat with dead seriousness. Through the stories of three key members, WE ARE ANONYMOUS offers a gripping, adrenaline-fueled narrative in the style ofThe Accidental Billionaires, drawing upon hundreds of conversations with the members themselves, including exclusive interviews. By coming to know them-their childhoods, families, and personal demons-we come to know the human side of their virtual exploits, and why they're so passionate about disrupting the Internet's frontiers. More Information
  24. Information Technology /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Information Technology An Introduction for Today’s Digital World by Richard Fox Publisher CRC Press Published Date 2013-02-08 Page Count 564 Categories Computers / Information Technology, Computers / Operating Systems / General, Mathematics / General, Computers / General, Computers / Networking / General Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1466568283 Information Technology: An Introduction for Today’s Digital World introduces undergraduate students to a wide variety of concepts they will encounter throughout their IT studies and careers. The book covers computer organization and hardware, Windows and Linux operating systems, system administration duties, scripting, computer networks, regular expressions, binary numbers, the Bash shell in Linux, DOS, managing processes and services, and computer security. It also gives students insight on IT-related careers, such as network and web administration, computer forensics, web development, and software engineering. Suitable for any introductory IT course, this classroom-tested text presents many of the topics recommended by the ACM Special Interest Group on IT Education (SIGITE). It offers a far more detailed examination of the computer than current computer literacy texts, focusing on concepts essential to all IT professionals—from operating systems and hardware to information security and computer ethics. The book highlights Windows/DOS and Linux with numerous examples of issuing commands and controlling the operating systems. It also provides details on hardware, programming, and computer networks. Ancillary Resources The book includes laboratory exercises and some of the figures from the text online. PowerPoint lecture slides, answers to exercises, and a test bank are also available for instructors. More Information
  25. Object-oriented Design Heuristics /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Object-oriented Design Heuristics by Arthur J. Riel Publisher Addison-Wesley Publishing Company Published Date 1996 Page Count 379 Categories Computers / General, Computers / Operating Systems / Mac OS, Computers / Hardware / Personal Computers / Macintosh, Computers / Programming / Object Oriented, Computers / Business & Productivity Software / Word Processing Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 020163385X Upon completion of an object-oriented design, you are faced with a troubling question: "Is it good, bad, or somewhere in between?" Seasoned experts often answer this question by subjecting the design to a subconscious list of guidelines based on their years of experience. Experienced developer Arthur J. Riel has captured this elusive, subconscious list, and in doing so, has provided a set of metrics that help determine the quality of object-oriented models. Object-Oriented Design Heuristics offers insight into object-oriented design improvement. The more than sixty guidelines presented in this book are language-independent and allow you to rate the integrity of a software design. The heuristics are not written as hard and fast rules; they are meant to serve as warning mechanisms which allow the flexibility of ignoring the heuristic as necessary. This tutorial-based approach, born out of the author's extensive experience developing software, teaching thousands of students, and critiquing designs in a variety of domains, allows you to apply the guidelines in a personalized manner. The heuristics cover important topics ranging from classes and objects (with emphasis on their relationships including association, uses, containment, and both single and multiple inheritance) to physical object-oriented design. You will gain an understanding of the synergy that exists between design heuristics and the popular concept of design patterns; heuristics can highlight a problem in one facet of a design while patterns can provide the solution. Programmers of all levels will find value in this book. The newcomer will discover a fast track to understanding the concepts of object-oriented programming. At the same time, experienced programmers seeking to strengthen their object-oriented development efforts will appreciate the insightful analysis. In short, with Object-Oriented Design Heuristics as your guide, you have the tools to become a better software developer. 020163385XB04062001 More Information

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