Jump to content

Jessica Brown

Administrators
  • Joined

  • Last visited

Everything posted by Jessica Brown

  1. The Turing Test /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } The Turing Test The Elusive Standard of Artificial Intelligence by James Moor Publisher Springer Science & Business Media Published Date 2003-04-30 Page Count 273 Categories Computers / Artificial Intelligence / General, Philosophy / General, Philosophy / Mind & Body Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1402012055 In 1950 Alan Turing (1912-1954) published his famous article, "Computing Machinery and Intelligence" in the journal Mind. This article is arguably the most influential and widely read article in the philosophy of artificial intelligence. Indeed, most of the debate in the philosophy of artificial intelligence over the last fifty years concerns issues that were raised and discussed by Turing. Turing's genius was not only in developing the theory of computability but also in understanding the impact, both practical and philosophical, that computing machinery would have. Turing believed that computers, if properly designed and educated, could exhibit intelligent behavior, even behavior that would be indistinguishable from human intelligent behavior. His vision of the possibility of machine intelligence has been highly inspiring and extremely controversial. In this classic article Turing presented his well known imitation game and predicted that about the year 2000 "an average interrogator will not have more than 70 per cent chance of making the right identification after five minutes of questioning" in the imitation game. Based on the results of the Loebner 2000 contest and the accomplishments in the field of AI, as impressive as they are, Turing's prediction remains unfulfilled. More Information
  2. Jessica Brown posted a post in a topic in Computers
    Visual Quantum Mechanics /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Visual Quantum Mechanics by Bernd Thaller Publisher Springer Science & Business Media Published Date 2000-06-22 Page Count 283 Categories Computers / Software Development & Engineering / Computer Graphics, Computers / Information Technology, Mathematics / General, Science / Physics / General, Science / Physics / Quantum Theory, Science / Physics / Condensed Matter, Technology & Engineering / Materials Science / General, Technology & Engineering / Materials Science / Electronic Materials Language EN Average Rating 5 (based on 1 ratings) Maturity Rating No Mature Content Detected ISBN 0387989293 The use of visualization techniques greatly enhances the understanding of quantum mechanics as it allows us to depict phenomena that cannot be seen by any other means. "Visual Quantum Mechanics" uses the computer generated animations found on the extra material on Springer Extras to introduce, motivate, and illustrate the concepts explained in the book. For example, by watching QuickTime movies of the solutions of Schroedinger's equation, students will be able to develop a feeling for the behavior of quantum mechanical systems that cannot be gained by conventional means. While there are other books on the market that use Mathematica and Maple to teach quantum mechanics, this book differs in that the text describes the mathematical and physical ideas of quantum mechanics in the conventional manner, with no special emphasis on computational physics or the requirement that the reader know a symbolic computation package or Mathematica. In this book, instead, the computer is used to provide easy access to a large collection of animated illustrations, interactive pictures, and lots of supplementary materials. "Visual Quantum Mechanics" takes a mathematical rather than a physical approach to quantum mechanics, and includes results more typical in more advanced books but which are more comprehensible via visualization. Despite the presentations of advanced results, the book requires only calculus, and the book will fill the gap between classical quantum mechanics texts and mathematically advanced books. The book will have a home page at the author's institution (http://www.kfunigraz.ac.at/imawww/vqm/) which will include supplementary material, exercises and solutions, additional animations, and links to other sites with quantum mechanical visualization. This book along with its extra materials on Springer Extras, which contains over 300 digital movies, form a complete introductory course on spinless particles in one and two dimensions. There is a second book in development which will cover such topics as spherical symmetry in three dimensions, the hydrogen atom, scattering theory and resonances, periodic potentials, particles with spin, an relativistic problems (the Dirac equation). More Information
  3. HTML5 Games Most Wanted /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } HTML5 Games Most Wanted Build the Best HTML5 Games by Egor Kuryanovich, Shy Shalom, Russell Goldenberg, Mathias Paumgarten, David Strauss, Seb Lee-Delisle, Gatan Renaudeau, Jonas Wagner, Jonathan Bergknoff, Rob Hawkes, Brian Danchilla Publisher Apress Published Date 2012-06-09 Page Count 284 Categories Computers / Programming / Games, Computers / Software Development & Engineering / General, Computers / Information Technology Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1430239794 HTML5 Games Most Wanted gathers the top HTML5 games developers and reveals the passion they all share for creating and coding great games. You'll learn programming tips, tricks, and optimization techniques alongside real-world code examples that you can use in your own projects. You won't just make games—you'll make great games.The book is packed full of JavaScript, HTML5, WebGL, and CSS3 code, showing you how these fantastic games were built and passing on the skills you'll need to create your own great games. Whether you're a coding expert looking for secrets to push your games further, or a beginner looking for inspiration and a solid game to build on and experiment with, HTML5 Games Most Wanted is for you. Topics and games covered include building complexity from simplicity in A to B, how to create, save, and load game levels in Marble Run, creating fast 3D action games like Cycleblob, and tips on combining the entangled web of HTML5 technologies brilliantly shown in Far7. More Information
  4. MMOs from the Outside In /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } MMOs from the Outside In The Massively-Multiplayer Online Role-Playing Games of Psychology, Law, Government, and Real Life by Richard A. Bartle Publisher Apress Published Date 2015-12-30 Page Count 514 Categories Computers / Programming / Games, Computers / Programming / General, Computers / Information Technology, Computers / System Administration / Storage & Retrieval Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1484217810 This follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. Whereas its predecessor looked at how MMOs can change the world, MMOs from the Outside In: How Psychology, Law, Culture and Real Life see Massively-Multiplayer Role-playing Games looks at how the world can change MMOs – and not always for the better. The aim of this book is to inform an up-coming generation of designers, to alert and educate players and designers-to-be, and to caution those already working in the field who might be growing complacent about society’s acceptance of their chosen career. Playing and creating MMOs does not happen in a bubble. MMOs are so packed with potential that those who don’t understand them can be afraid, and those who do understand them can neglect their wider impact. Today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What monsters lurk beyond the horizon? What horrors will explorers bring back to torment us? MMOs from the Outside In is for people with a spark of curiosity: it pours gasoline on that spark. It:• Explains how MMOs are perceived, how they could – and perhaps should – be perceived, and how the can contribute to wider society.• Delves into what researchers think about why players play.• Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants.• Doesn't tell you what to think, it tells you to think. What You Will Learn:• The myriad challenges facing MMOs – and to decide for yourself how to address these challenges.• What MMOs bring to the world that it didn’t have before.• How MMOs are regarded, and what this means for how they will be regarded in future.• That playing and designing MMOs has implications for those who don’t play or design them. Whom This Book is For:MMOs from the Outside In is a book for those who wish to know more about the wider influence of game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the worlds of their imagination and to change the world around them. More Information
  5. eSports is Business /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } eSports is Business Management in the World of Competitive Gaming by Tobias M. Scholz Publisher Springer International Publishing Published Date 2019-03-02 Page Count 155 Categories Business & Economics / Strategic Planning, Business & Economics / Leadership, Business & Economics / Management, Business & Economics / E-Commerce / General, Computers / Electronic Commerce, Computers / Programming / Games, Business & Economics / General Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 3030111989 The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports. More Information
  6. Universal Design in Video Games /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Universal Design in Video Games Active Participation Through Accessible Play by Adam Palmquist, Izabella Jedel, Ole Goethe Publisher Springer International Publishing Published Date 2024-04-23 Page Count 299 Categories Computers / Human-Computer Interaction (HCI), Computers / User Interfaces, Design / General, Computers / Programming / Games, Computers / Operating Systems / General, Design / Graphic Arts / Commercial & Corporate Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 3031305949 As participation in game related activities increases around the world and across a larger part of the population, it is obvious that games are not just an entertainment medium for children or young people. Games can be used to accomplish different purposes for different groups of people in society. Developing a universal designed game involves more than adding a cast of diverse characters. Games with universal design, at their core, are experiences that are designed from the ground up to be accessible to everyone – through mechanics, options, and user experience. This book explains the meaning and need for universal design in video games and sheds light on important disciplines. Researchers define a universal designed game as a video game that actively welcomes all players. When players connect authentically with a video game, they’re much more likely to engage with the content. Conversely, when players can’t physically play a game, or don’t see characters that look like them, they feel isolated and miss out on beneficial opportunities to learn and collaborate. Universal design maximizes the impact of playing games, for instance, by ensuring that they’re accessible, empowering and representative for every participant. More Information
  7. Deep Reinforcement Learning in Unity /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Deep Reinforcement Learning in Unity With Unity ML Toolkit by Abhilash Majumder Publisher Apress Published Date 2020-12-27 Page Count 564 Categories Computers / Programming / Games, Computers / Artificial Intelligence / General, Computers / Information Technology Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1484265025 Gain an in-depth overview of reinforcement learning for autonomous agents in game development with Unity. This book starts with an introduction to state-based reinforcement learning algorithms involving Markov models, Bellman equations, and writing custom C# code with the aim of contrasting value and policy-based functions in reinforcement learning. Then, you will move on to path finding and navigation meshes in Unity, setting up the ML Agents Toolkit (including how to install and set up ML agents from the GitHub repository), and installing fundamental machine learning libraries and frameworks (such as Tensorflow). You will learn about: deep learning and work through an introduction to Tensorflow for writing neural networks (including perceptron, convolution, and LSTM networks), Q learning with Unity ML agents, and porting trained neural network models in Unity through the Python-C# API. You will also explore the OpenAI Gym Environment used throughout the book. Deep Reinforcement Learning in Unity provides a walk-through of the core fundamentals of deep reinforcement learning algorithms, especially variants of the value estimation, advantage, and policy gradient algorithms (including the differences between on and off policy algorithms in reinforcement learning). These core algorithms include actor critic, proximal policy, and deep deterministic policy gradients and its variants. And you will be able to write custom neural networks using the Tensorflow and Keras frameworks. Deep learning in games makes the agents learn how they can perform better and collect their rewards in adverse environments without user interference. The book provides a thorough overview of integrating ML Agents with Unity for deep reinforcement learning. What You Will Learn Understand how deep reinforcement learning works in gamesGrasp the fundamentals of deep reinforcement learning Integrate these fundamentals with the Unity ML Toolkit SDKGain insights into practical neural networks for training Agent Brain in the context of Unity ML AgentsCreate different models and perform hyper-parameter tuningUnderstand the Brain-Academy architecture in Unity ML AgentsUnderstand the Python-C# API interface during real-time training of neural networksGrasp the fundamentals of generic neural networks and their variants using TensorflowCreate simulations and visualize agents playing games in Unity Who This Book Is For Readers with preliminary programming and game development experience in Unity, and those with experience in Python and a general idea of machine learning More Information
  8. Gameful Second and Foreign Language Teaching and Learning /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Gameful Second and Foreign Language Teaching and Learning Theory, Research, and Practice by Jonathon Reinhardt Publisher Springer International Publishing Published Date 2019-01-14 Page Count 311 Categories Language Arts & Disciplines / Linguistics / General, Education / General, Computers / Programming / Games, Education / Teaching / Subjects / Language Arts, Language Arts & Disciplines / Linguistics / Historical & Comparative, Education / Computers & Technology, Language Arts & Disciplines / Study & Teaching Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 3030047288 This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global practices of informal learnful L2 gaming and in the theories of play and games which are then applied throughout the discussion of gameful L2TL practice that follows. This includes analysis of practices of digital game-enhanced L2TL design (the use of vernacular, commercial games), game-informed L2TL design (gamification and the general application of gameful principles to L2 pedagogy), and game-based L2TL design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh insights for scholars of applied linguistics, second language acquisition, L2 pedagogy, computer-assisted language learning (CALL), game studies, and game design that will open pathways to future developments in the field. More Information
  9. Windows Mobile Game Development /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Windows Mobile Game Development Building games for the Windows Phone and other mobile devices by Adam Dawes Publisher Apress Published Date 2010-08-04 Page Count 464 Categories Computers / Programming / Games, Computers / Software Development & Engineering / General, Computers / Information Technology Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1430229292 This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET. You will be walked through every aspect of developing for the Windows Mobile platform—from setting up your development environment for the first time to creating advanced 3D graphics. Finally, you’ll learn how you can make your applications available to others, whether distributing for free or selling online. Using extensive code samples throughout, you’ll gather all the information needed to create your own games and distribute them successfully for others to enjoy. Aimed primarily at C# developers, almost everything in the book can be used in VB .NET too. For those areas where this is not the case, workarounds are suggested so that VB .NET developers are still able to use the techniques described. More Information
  10. The Nature of Code /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } The Nature of Code Simulating Natural Systems with JavaScript by Daniel Shiffman Publisher No Starch Press Published Date 2024-09-03 Page Count 640 Categories Computers / Programming / Open Source, Computers / Software Development & Engineering / Computer Graphics, Computers / Languages / JavaScript Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1718503709 All aboard The Coding Train! This beginner-friendly creative coding tutorial is designed to grow your skills in a fun, hands-on way as you build simulations of real-world phenomena with “The Coding Train” YouTube star Daniel Shiffman. What if you could re-create the awe-inspiring flocking patterns of birds or the hypnotic dance of fireflies—with code? For over a decade, The Nature of Code has empowered countless readers to do just that, bridging the gap between creative expression and programming. This innovative guide by Daniel Shiffman, creator of the beloved Coding Train, welcomes budding and seasoned programmers alike into a world where code meets playful creativity. This JavaScript-based edition of Shiffman’s groundbreaking work gently unfolds the mysteries of the natural world, turning complex topics like genetic algorithms, physics-based simulations, and neural networks into accessible and visually stunning creations. Embark on this extraordinary adventure with projects involving: A physics engine: Simulate the push and pull of gravitational attraction.Flocking birds: Choreograph the mesmerizing dance of a flock.Branching trees: Grow lifelike and organic tree structures.Neural networks: Craft intelligent systems that learn and adapt.Cellular automata: Uncover the magic of self-organizing patterns.Evolutionary algorithms: Play witness to natural selection in your code. Shiffman’s work has transformed thousands of curious minds into creators, breaking down barriers between science, art, and technology, and inviting readers to see code not just as a tool for tasks but as a canvas for boundless creativity. Whether you’re deciphering the elegant patterns of natural phenomena or crafting your own digital ecosystems, Shiffman’s guidance is sure to inform and inspire. The Nature of Code is not just about coding; it’s about looking at the natural world in a new way and letting its wonders inspire your next creation. Dive in and discover the joy of turning code into art—all while mastering coding fundamentals along the way. NOTE: All examples are written with p5.js, a JavaScript library for creative coding, and are available on the book's website. More Information
  11. General Systems Theory, Ideas And Applications /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } General Systems Theory, Ideas And Applications by Lars Skyttner Publisher World Scientific Published Date 2001-07-19 Page Count 472 Categories Computers / Computer Science, Business & Economics / Management, Computers / Artificial Intelligence / General Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 9814493813 The world in which classical positivistic science and technology obtained great success has vanished. However, the way of thinking promoted by that epoch still lingers in our social consciousness, sometimes as a burden. To conquer the shortcomings of classical analytical science in the modern, ever more complex world, systems theory and its applications within systems science present an alternative to old paradigms.Systems theorists see common principles in the structure and operation of systems of all kinds and sizes. They promote an interdisciplinary science adapted for a universal application with a common language and area of concepts. This approach is seen as a means of not only overcoming the fragmentation of knowledge and the isolation of the specialist, but also finding new solutions to problems created by the earlier “solution of problems”.This book introduces the systemic alternative. It is divided into two parts. The first is devoted to the historical background of the systems movement, and presents pioneering thoughts and theories of the area. Basic concepts of general systems theory with well-known laws and principles are discussed, as well as related topics like cybernetics and information theory.The second part deals with some of the common applications of systems theory within systems science, such as artificial intelligence, management information systems and informatics. An attempt is made to predict the future of systems theory in a world apparently becoming fragmented and integrated at the same time.To engage oneself in systems theory and its striving towards an applied universal science is a highly cross-scientific occupation. The reader will come into contact with many different academic disciplines, and consequently the possibility of an all-round education — something particularly needed in our over-specialized world. More Information
  12. How to Solve It: Modern Heuristics /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } How to Solve It: Modern Heuristics by Zbigniew Michalewicz, David B. Fogel Publisher Springer Science & Business Media Published Date 2004-09-21 Page Count 554 Categories Computers / Programming / General, Computers / Programming / Algorithms, Mathematics / Applied, Mathematics / Calculus, Mathematics / Probability & Statistics / General, Technology & Engineering / General, Computers / Information Technology, Business & Economics / Accounting / General, Mathematics / Functional Analysis, Language Arts & Disciplines / Library & Information Science / General Language EN Average Rating 4 (based on 2 ratings) Maturity Rating No Mature Content Detected ISBN 3540224947 No pleasure lasts long unless there is variety in it. Publilius Syrus, Moral Sayings We've been very fortunate to receive fantastic feedback from our readers during the last four years, since the first edition of How to Solve It: Modern Heuristics was published in 1999. It's heartening to know that so many people appreciated the book and, even more importantly, were using the book to help them solve their problems. One professor, who published a review of the book, said that his students had given the best course reviews he'd seen in 15 years when using our text. There can be hardly any better praise, except to add that one of the book reviews published in a SIAM journal received the best review award as well. We greatly appreciate your kind words and personal comments that you sent, including the few cases where you found some typographical or other errors. Thank you all for this wonderful support. More Information
  13. NIELS HENRIK ABEL and his Times /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } NIELS HENRIK ABEL and his Times Called Too Soon by Flames Afar by Arild Stubhaug Publisher Springer Science & Business Media Published Date 2013-04-17 Page Count 580 Categories Language Arts & Disciplines / General, Mathematics / General, Science / Physics / General, Computers / Computer Science, Technology & Engineering / General, Literary Criticism / General, Technology & Engineering / Engineering (General) Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 366204076X Read about the dramatic life of an outstanding mathematical genius: Niels Henrik Abel (1802-1829). Arild Stubhaug, who is both a historian and a mathematician, has written the definitive biography of Niels Henrik Abel. The Norwegian original edition was a sensational success, and Arild Stubhaug was awarded the most prestigious Norwegian literary prize (Brageprisen) in the category non-fiction. Everyone with an interest in the history of mathematics and science will enjoy reading this book on one of the most famous mathematicians of the 19th century. More Information
  14. Windows Performance Analysis Field Guide /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Windows Performance Analysis Field Guide by Clint Huffman Publisher Elsevier Published Date 2014-08-14 Page Count 380 Categories Computers / Information Technology, Computers / Security / General Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 9780124167049 Microsoft Windows 8.1 and Windows Server 2012 R2 are designed to be the best performing operating systems to date, but even the best systems can be overwhelmed with load and/or plagued with poorly performing code. Windows Performance Analysis Field Guide gives you a practical field guide approach to performance monitoring and analysis from experts who do this work every day. Think of this book as your own guide to "What would Microsoft support do?" when you have a Windows performance issue. Author Clint Huffman, a Microsoft veteran of over fifteen years, shows you how to identify and alleviate problems with the computer resources of disk, memory, processor, and network. You will learn to use performance counters as the initial indicators, then use various tools to "dig in" to the problem, as well as how to capture and analyze boot performance problems. - This field guide gives you the tools and answers you need to improve Microsoft Windows performance - Save money on optimizing Windows performance with deep technical troubleshooting that tells you "What would Microsoft do to solve this?" - Includes performance counter templates so you can collect the right data the first time. - Learn how to solve performance problems using free tools from Microsoft such as the Windows Sysinternals tools and more. - In a rush? Chapter 1 Start Here gets you on the quick path to solving the problem. - Also covers earlier versions such as Windows 7 and Windows Server 2008 R2. More Information
  15. Business Telecom Systems /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Business Telecom Systems A Guide to Choosing the Best Technologies and Services by Kerstin Peterson Publisher CRC Press Published Date 2000-01-08 Page Count 320 Categories Computers / Information Technology, Technology & Engineering / Telecommunications, Computers / General, Computers / Networking / General, Computers / Computer Architecture, Business & Economics / General Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1482294567 For anyone involved in buying and managing telephone systems, this book brings clarity to the confusing array of products and services (like voicemail, interactive voice response, fax-on-demand, T-1, DSL, etc.). The author explains how each technology works, and what its practical applications are, so readers can choose the best systems and service More Information
  16. Jessica Brown posted a post in a topic in Computers
    Algorithms Unlocked /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Algorithms Unlocked by Thomas H. Cormen Publisher MIT Press Published Date 2013-03-01 Page Count 236 Categories Computers / Programming / Algorithms, Computers / Computer Science, Computers / Data Science / General Language EN Average Rating 5 (based on 1 ratings) Maturity Rating No Mature Content Detected ISBN 0262518805 For anyone who has ever wondered how computers solve problems, an engagingly written guide for nonexperts to the basics of computer algorithms.Have you ever wondered how your GPS can find the fastest way to your destination, selecting one route from seemingly countless possibilities in mere seconds? How your credit card account number is protected when you make a purchase over the Internet? The answer is algorithms. And how do these mathematical formulations translate themselves into your GPS, your laptop, or your smart phone? This book offers an engagingly written guide to the basics of computer algorithms. In Algorithms Unlocked, Thomas Cormen—coauthor of the leading college textbook on the subject—provides a general explanation, with limited mathematics, of how algorithms enable computers to solve problems. Readers will learn what computer algorithms are, how to describe them, and how to evaluate them. They will discover simple ways to search for information in a computer; methods for rearranging information in a computer into a prescribed order (“sorting”); how to solve basic problems that can be modeled in a computer with a mathematical structure called a “graph” (useful for modeling road networks, dependencies among tasks, and financial relationships); how to solve problems that ask questions about strings of characters such as DNA structures; the basic principles behind cryptography; fundamentals of data compression; and even that there are some problems that no one has figured out how to solve on a computer in a reasonable amount of time. More Information
  17. Practical Data Acquisition for Instrumentation and Control Systems /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Practical Data Acquisition for Instrumentation and Control Systems by John Park, Steve Mackay Publisher Newnes Published Date 2003-07-28 Page Count 407 Categories Computers / General, Computers / Data Transmission Systems / General, Computers / Networking / General, Computers / Hardware / Printers, Scanners & External Accessories, Computers / Programming / General, Technology & Engineering / Automation, Technology & Engineering / Electrical, Technology & Engineering / Electronics / General, Technology & Engineering / Engineering (General), Technology & Engineering / Mechanical, Technology & Engineering / Manufacturing, Technology & Engineering / Data Transmission Systems / General Language EN Average Rating 4 (based on 3 ratings) Maturity Rating No Mature Content Detected ISBN 0750657960 * Covers all aspects of the data acquisition system from design and specification to programming, installation and configuration * Gives both the novice and experienced user a solid understanding of interfacing the PC and standalone instruments to real-world signals from the laboratory to the industrial plant * Provides a thorough grasp of PC data acquisition systems and the ability to design, specify, install and configure and program data acquisition systems quickly and effectively This book focuses on data acquisition and control using the PC and standalone instruments. The PC has made a dramatic impact in the ease with which the technician, scientist and engineer today can set up their own test and measurement system at a remarkably low cost. And this book aims to show you how easy it is with plenty of carefully researched information. The popular IEEE 488 interface is also covered. All aspects of the data acquisition system are included from design and specification to programming, installation and configuration. This book gives both the novice and experienced user a solid grasp of the principles and practical implementation of interfacing the PC and standalone instruments to real-world signals from the laboratory to the industrial plant. Once you have read the book, you will have a thorough grasp of PC data acquisition systems and will be able to design, specify, install and configure and program data acquisition systems quickly and effectively. * Covers all aspects of the data acquisition system from design and specification to programming, installation and configuration * Gives both the novice and experienced user a solid understanding of interfacing the PC and standalone instruments to real-world signals from the laboratory to the industrial plant * Provides a thorough grasp of PC data acquisition systems and the ability to design, specify, install and configure and program data acquisition systems quickly and effectively More Information
  18. Absolute Beginner's Guide to EBay /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Absolute Beginner's Guide to EBay by Michael Miller Publisher Que Publishing Published Date 2008 Page Count 364 Categories Business & Economics / E-Commerce / General, Business & Economics / E-Commerce / Small Business, Computers / Electronic Commerce Language EN Average Rating 3 (based on 1 ratings) Maturity Rating No Mature Content Detected ISBN 0789737833 Absolute Beginner's Guide to eBay� Fifth Edition Michael Miller No prior eBay experience necessary! Absolute Beginner's Guide to eBay will show you how to successfully bid and sell on eBay, the world's largest online auction site. eBay expert Michael Miller walks you through the process of buying and selling any type of item on eBay. You'll learn how to safely place bids, win auctions with last-minute snipes, buy fixed-priced items in eBay Stores and Half.com, and use My eBay to track all your auction activity. His eBay tips and tricks will also show you how to create great-looking item listings and safely collect credit card payments via PayPal. Absolute Beginner's Guide to eBay reveals all the secrets necessary to become a thriving eBay user-whether you bid or auction one item a month or a thousand! Who knew how simple eBay can be? Absolute Beginner's Guide to eBay will have you bidding and selling in online auctions in no time! Here's a small sample of what you'll find inside: Learn how to place a last-second "snipe" bid-and win the auction without paying too much Discover how to buy fixed-price items on eBay without bidding Find out how to create eye-catching auction listings, complete with pictures Learn how to use PayPal to accept credit card payments Discover how to pack different types of items-and ship them out cheaply and safely Learn how to design cool-looking listings with eBayTurbo Lister-and track all your auctions with eBay Selling Manager Find out how to find a Trading Assistant to sell your items for you Uncover the secrets of successful eBay buyers and sellers Michael Miller is a top eBay seller and a successful and prolific author. He has a reputation for practical, real-world advice and an unerring empathy for the needs of his readers. Miller has written more than 75 nonfiction books over the past two decades, including Easy eBay, eBay Auction Templates Starter Kit, Tricks of the eBay Masters, and Making a Living from Your eBay Business. He has been interviewed about eBay by Family Circle magazine, Black Enterprise magazine, and numerous radio stations across the country. Miller's eBay user ID is trapperjohn2000. Category: Collectibles Covers: eBay User Level: Beginning More Information
  19. The Algorithm Design Manual: Text /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } The Algorithm Design Manual: Text by Steven S. Skiena Publisher Springer Science & Business Media Published Date 1998 Page Count 486 Categories Computers / Programming / General, Computers / Languages / General, Mathematics / Algebra / General, Mathematics / Applied Language EN Average Rating 4 (based on 15 ratings) Maturity Rating No Mature Content Detected ISBN 0387948600 This volume helps take some of the "mystery" out of identifying and dealing with key algorithms. Drawing heavily on the author's own real-world experiences, the book stresses design and analysis. Coverage is divided into two parts, the first being a general guide to techniques for the design and analysis of computer algorithms. The second is a reference section, which includes a catalog of the 75 most important algorithmic problems. By browsing this catalog, readers can quickly identify what the problem they have encountered is called, what is known about it, and how they should proceed if they need to solve it. This book is ideal for the working professional who uses algorithms on a daily basis and has need for a handy reference. This work can also readily be used in an upper-division course or as a student reference guide.THE ALGORITHM DESIGN MANUAL comes with a CD-ROM that contains:* a complete hypertext version of the full printed book.* the source code and URLs for all cited implementations.* over 30 hours of audio lectures on the design and analysis of algorithms are provided, all keyed to on-line lecture notes. More Information
  20. The Circuits and Filters Handbook (Five Volume Slipcase Set) /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } The Circuits and Filters Handbook (Five Volume Slipcase Set) by Wai-Kai Chen Publisher CRC Press Published Date 2018-12-14 Page Count 3368 Categories Technology & Engineering / Electronics / Circuits / General, Technology & Engineering / Electronics / General, Computers / Computer Engineering, Technology & Engineering / Electrical, Computers / Computer Science, Technology & Engineering / Environmental / General, Computers / General Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1000006573 Standard-setting, groundbreaking, authoritative, comprehensive—these often overused words perfectly describe The Circuits and Filters Handbook, Third Edition. This standard-setting resource has documented the momentous changes that have occurred in the field of electrical engineering, providing the most comprehensive coverage available. More than 150 contributing experts offer in-depth insights and enlightened perspectives into standard practices and effective techniques that will make this set the first—and most likely the only—tool you select to help you with problem solving. In its third edition, this groundbreaking bestseller surveys accomplishments in the field, providing researchers and designers with the comprehensive detail they need to optimize research and design. All five volumes include valuable information on the emerging fields of circuits and filters, both analog and digital. Coverage includes key mathematical formulas, concepts, definitions, and derivatives that must be mastered to perform cutting-edge research and design. The handbook avoids extensively detailed theory and instead concentrates on professional applications, with numerous examples provided throughout. The set includes more than 2500 illustrations and hundreds of references. Available as a comprehensive five-volume set, each of the subject-specific volumes can also be purchased separately. More Information
  21. Making YouTube Videos /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Making YouTube Videos Star in Your Own Video! by Nick Willoughby Publisher John Wiley & Sons Published Date 2015-10-27 Page Count 128 Categories Juvenile Nonfiction / Technology / General, Computers / Programming / General Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 111917726X The fast and easy way for kids to shoot, edit, and share videos on YouTube Does your child long to create and post videos on YouTube in hopes of becoming the next “YouTube celebrity?” Whether looking to go viral or simply wanting to make videos for their friends, Making YouTube Videos is the place your kid should start. Written by a filmmaking expert who runs camps for wanna-be filmmakers as young as seven, this fun and friendly guide takes your child step by step through the process: from idea creation to production to sharing on YouTube. Written in a language they’ll understand and filled with eye-popping graphics that make the information come to life, Making YouTube Videos takes the intimidation out of working with video technology and offers your child a friendly, trusted source for expressing their creativity. Kids will work through small projects with end-goals that help promote confidence. With content that is accessible and easy to understand, this book is ideal for youngsters who want to go solo or work with you or another adult instructor. Introduces ideas on framing, lighting, and sound Shows kids how to load a video, add transitions, and add effects Provides easy-to-follow instruction on uploading a video to YouTube and setting who can see or not see their video Explains how to grab free software and make simple edits, like cutting out scenes, adding to a timeline, and implementing transitions If you want to encourage your child’s enthusiasm but don’t want to endure a meltdown, Making YouTube Videos makes it easy for your aspiring filmmaker to fulfill his or her dream. More Information
  22. Jessica Brown posted a post in a topic in Computers
    SPSS Explained /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } SPSS Explained by Perry Roy Hinton Publisher Psychology Press Published Date 2004 Page Count 377 Categories Computers / Mathematical & Statistical Software, Mathematics / Probability & Statistics / General, Psychology / General, Psychology / Reference, Psychology / Research & Methodology, Reference / Research, Social Science / Statistics Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 0415274095 SPSS Explainedprovides the student with all that they need to undertake statistical analysis using SPSS, guiding the student from the basic rationale behind the statistics, through detailed explanations of the procedures, and finally to all aspects of the SPSS output. The SPSS output is explained in a unique way: for each part of the output the explanation is divided into both an essentials section and an advanced section. The essentials section covers the basics that the student will need to write up statistics for a research report. The advanced section provides the more advanced student with an explanation for every part of the output to help with further understanding of the statistics. SPSS Explainedis supported by Perry Hinton's highly successful textbook Statistics Explainedwhich outlines all the major statistical tests used by undergraduates in psychology and the social sciences. Both books will be warmly welcomed by students at all levels, and by the lecturers who teach them. The authors collectively have many years' experience of teaching statistics to undergraduates in the social sciences. They all have current teaching expertise and deal with student SPSS questions on a daily basis. More Information
  23. Encyclopedia of Mobile Phone Behavior /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Encyclopedia of Mobile Phone Behavior by Yan, Zheng Publisher IGI Global Published Date 2015-03-31 Page Count 1542 Categories Computers / Human-Computer Interaction (HCI), Computers / Hardware / Mobile Devices, Computers / Social Aspects Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 146668240X The rise of mobile phones has brought about a new era of technological attachment as an increasing number of people rely on their personal mobile devices to conduct their daily activities. Due to the ubiquitous nature of mobile phones, the impact of these devices on human behavior, interaction, and cognition has become a widely studied topic. The Encyclopedia of Mobile Phone Behavior is an authoritative source for scholarly research on the use of mobile phones and how these devices are revolutionizing the way individuals learn, work, and interact with one another. Featuring exhaustive coverage on a variety of topics relating to mobile phone use, behavior, and the impact of mobile devices on society and human interaction, this multi-volume encyclopedia is an essential reference source for students, researchers, IT specialists, and professionals seeking current research on the use and impact of mobile technologies on contemporary culture. More Information
  24. Cloud Architecture Patterns /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Cloud Architecture Patterns by Bill Wilder Publisher "O'Reilly Media, Inc." Published Date 2012 Page Count 161 Categories Computers / Computer Architecture, Computers / Computer Science, Computers / Operating Systems / Windows Desktop, Computers / Distributed Systems / General, Computers / Programming / General, Computers / Software Development & Engineering / General, Computers / Internet / Web Programming, Computers / Distributed Systems / Cloud Computing Language EN Average Rating 2 (based on 1 ratings) Maturity Rating No Mature Content Detected ISBN 1449319777 If your team is investigating ways to design applications for the cloud, this concise book introduces 11 architecture patterns that can help you take advantage of cloud-platform services. You'll learn how each of these platform-agnostic patterns work, when they might be useful in the cloud, and what impact they'll have on your application architecture. You'll also see an example of each pattern applied to an application built with Windows Azure. The patterns are organized into four major topics, such as scalability and handling failure, and primer chapters provide background on each topic. With the information in this book, you'll be able to make informed decisions for designing effective cloud-native applications that maximize the value of cloud services, while also paying attention to user experience and operational efficiency. Learn about architectural patterns for: Scalability. Discover the advantages of horizontal scaling. Patterns covered include Horizontally Scaling Compute, Queue-Centric Workflow, and Auto-Scaling. Big data. Learn how to handle large amounts of data across a distributed system. Eventual consistency is explained, along with the MapReduce and Database Sharding patterns. Handling failure. Understand how multitenant cloud services and commodity hardware influence your applications. Patterns covered include Busy Signal and Node Failure. Distributed users. Learn how to overcome delays due to network latency when building applications for a geographically distributed user base. Patterns covered include Colocation, Valet Key, CDN, and Multi-Site Deployment. More Information
  25. The Adobe Photoshop Lightroom Classic CC Book /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } The Adobe Photoshop Lightroom Classic CC Book by Martin Evening Publisher Adobe Press Published Date 2019 Page Count 768 Categories Computers / Software Development & Engineering / Computer Graphics, Computers / Design, Graphics & Media / Photography, Law / Medical Law & Legislation, Photography / Techniques / Digital Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 0135447399 Adobe Photoshop Lightroom Classic CC is one of the most powerful tools a digital photographer has in their toolset, offering powerful editing features in streamlined interface that lets photographers import, sort, and organize images. In this completely updated bestseller, author Martin Evening describes Lightroom Classic CC features in detail, covering library organization, develop image processing, output modules, and an introduction to the features in the new Adobe Photoshop Lightroom CC across desktop, web, and mobile. As an established commercial and landscape photographer, Martin knows first-hand what photographers need for an efficient work flow. He has been working with Lightroom from the beginning, and as a result, knows the software inside and out. In this book, he'll teach you how to: Work efficiently with images shot in raw or non-raw formats Import photographs with ease and sort them according to your workflow Create and manage a personal image and video library Integrate Lightroom with Adobe Photoshop Prepare images for print, slideshows, or to create a book Make the most of new features, such as the ability to migrate and sync photos via the cloud Photographers will find Lightroom Classic CC--and The Adobe Photoshop Lightroom Classic CC Book--indispensable tools in their digital darkrooms. More Information

Important Information

Terms of Use Privacy Policy Guidelines We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.