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Everything posted by Jessica Brown
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Artificial Intelligence and Economic Theory: Skynet in the Market
Artificial Intelligence and Economic Theory: Skynet in the Market /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Artificial Intelligence and Economic Theory: Skynet in the Market by Tshilidzi Marwala, Evan Hurwitz Publisher Springer Published Date 2017-09-18 Page Count 204 Categories Computers / Artificial Intelligence / General, Computers / Online Services, Business & Economics / Economics / Theory, Computers / Information Technology, Computers / Internet / General, Computers / Computer Science Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 3319661043 This book theoretically and practically updates major economic ideas such as demand and supply, rational choice and expectations, bounded rationality, behavioral economics, information asymmetry, pricing, efficient market hypothesis, game theory, mechanism design, portfolio theory, causality and financial engineering in the age of significant advances in man-machine systems. The advent of artificial intelligence has changed many disciplines such as engineering, social science and economics. Artificial intelligence is a computational technique which is inspired by natural intelligence concepts such as the swarming of birds, the working of the brain and the pathfinding of the ants. Artificial Intelligence and Economic Theory: Skynet in the Market analyses the impact of artificial intelligence on economic theories, a subject that has not been studied. It also introduces new economic theories and these are rational counterfactuals and rational opportunity costs. These ideas are applied to diverse areas such as modelling of the stock market, credit scoring, HIV and interstate conflict. Artificial intelligence ideas used in this book include neural networks, particle swarm optimization, simulated annealing, fuzzy logic and genetic algorithms. It, furthermore, explores ideas in causality including Granger as well as the Pearl causality models. More Information
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Programming Collective Intelligence - Building Smart Web 2.0 Applications
Programming Collective Intelligence /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Programming Collective Intelligence Building Smart Web 2.0 Applications by Toby Segaran Publisher "O'Reilly Media, Inc." Published Date 2007-08-16 Page Count 360 Categories Computers / General, Computers / Artificial Intelligence / General, Computers / Information Technology, Computers / Programming / General Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 0596517602 Want to tap the power behind search rankings, product recommendations, social bookmarking, and online matchmaking? This fascinating book demonstrates how you can build Web 2.0 applications to mine the enormous amount of data created by people on the Internet. With the sophisticated algorithms in this book, you can write smart programs to access interesting datasets from other web sites, collect data from users of your own applications, and analyze and understand the data once you've found it. Programming Collective Intelligence takes you into the world of machine learning and statistics, and explains how to draw conclusions about user experience, marketing, personal tastes, and human behavior in general -- all from information that you and others collect every day. Each algorithm is described clearly and concisely with code that can immediately be used on your web site, blog, Wiki, or specialized application. This book explains: Collaborative filtering techniques that enable online retailers to recommend products or media Methods of clustering to detect groups of similar items in a large dataset Search engine features -- crawlers, indexers, query engines, and the PageRank algorithm Optimization algorithms that search millions of possible solutions to a problem and choose the best one Bayesian filtering, used in spam filters for classifying documents based on word types and other features Using decision trees not only to make predictions, but to model the way decisions are made Predicting numerical values rather than classifications to build price models Support vector machines to match people in online dating sites Non-negative matrix factorization to find the independent features in a dataset Evolving intelligence for problem solving -- how a computer develops its skill by improving its own code the more it plays a game Each chapter includes exercises for extending the algorithms to make them more powerful. Go beyond simple database-backed applications and put the wealth of Internet data to work for you. "Bravo! I cannot think of a better way for a developer to first learn these algorithms and methods, nor can I think of a better way for me (an old AI dog) to reinvigorate my knowledge of the details." -- Dan Russell, Google "Toby's book does a great job of breaking down the complex subject matter of machine-learning algorithms into practical, easy-to-understand examples that can be directly applied to analysis of social interaction across the Web today. If I had this book two years ago, it would have saved precious time going down some fruitless paths." -- Tim Wolters, CTO, Collective Intellect More Information
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Basic Sciences for MCEM
Basic Sciences for MCEM /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Basic Sciences for MCEM by Chetan Trivedy, Matthew Hall, Harold Ellis Publisher CRC Press Published Date 2016-05-15 Page Count 276 Categories Medical / Emergency Medicine, Computers / Information Technology, Political Science / Public Policy / City Planning & Urban Development, Social Science / Disasters & Disaster Relief, Computers / Networking / General, Social Science / Developing & Emerging Countries, Political Science / Peace, Medical / Anatomy Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 0340985011 This book is a dedicated resource for those sitting the Part A of the MCEM (Membership of the College of Emergency Medicine) examination. It forms an essential revision guide for emergency trainees who need to acquire a broad understanding of the basic sciences, which underpin their approach to clinical problems in the emergency department. Common clinical scenarios are used to highlight the essential underlying basic science principles, providing a link between clinical management and a knowledge of the underlying anatomical, physiological, pathological and biochemical processes. Multiple choice questions with reasoned answers are used to confirm the candidates understanding and for self testing. Unlike other recent revision books which provide MCQ questions with extended answers, this book uses clinical cases linked to the most recent basic science aspects of the CEM syllabus to provide a book that not only serves as a useful revision resource for the Part A component of the MCEM examination, but also a unique way of understanding the processes underlying common clinical cases seen every day in the emergency department. This book is essential for trainees sitting the Part A of the MCEM exam and for clinicians and medical students who need to refresh their knowledge of basic sciences relevant to the management of clinical emergencies. More Information
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Beginning ASP.NET 4 - in C# and VB
Beginning ASP.NET 4 /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Beginning ASP.NET 4 in C# and VB by Imar Spaanjaars Publisher John Wiley & Sons Published Date 2010-07-23 Page Count 848 Categories Computers / Languages / .NET, Computers / Internet / General Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 0470881623 The definitive programming guide to ASP.NET, by popular author and Microsoft MVP Imar Spaanjaars Updated for ASP.NET 4, this introductory book retains its helpful examples and step-by-step format from the previous version and keeps the style of offering code examples written in both C# and Visual Basic. Beloved author and Microsoft ASP.NET MVP walks you through ASP.NET, Microsoft's technology for building dynamically generated Web pages from database content. You'll discover many improvements that ASP.NET 4 offers over the previous version, such as the ASP.NET MVC framework, Ajax improvements, jQuery support, and more. You'll gradually build a Web site example that takes you through the processes of building basic ASP.NET Web pages, adding features with pre-built server controls, designing consistent pages, displaying data, and more. Popular author and Microsoft ASP.NET MVP Imar Spaanjaars updates you on the latest updates to ASP.NET 4, Microsoft's technology for building dynamic Web pages from database content Shows you how the 4 version differs from ASP.NET 3.5 and reviews its new features, including the ASP.NET MVC framework, various Ajax improvements, jQuery support, and more Spaanjaars's distinct writing style puts you at ease with learning ASP.NET 4. More Information
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Beginning HTML5 Games with CreateJS
Beginning HTML5 Games with CreateJS /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Beginning HTML5 Games with CreateJS by Brad Manderscheid Publisher Apress Published Date 2014-03-31 Page Count 416 Categories Computers / Programming / Games, Computers / Software Development & Engineering / General, Computers / Information Technology Language EN Average Rating 5 (based on 1 ratings) Maturity Rating No Mature Content Detected ISBN 1430263415 Beginning HTML5 Games with CreateJS provides a hands-on approach to get you up and running with the most comprehensive tools available for HTML5 Canvas game development. Whether you are brand new to making games or an experienced game developer, you’ll learn to fully utilize the CreateJS suite to bring your new or existing game techniques to desktop and mobile devices. This book covers everything from creating graphics in HTML5 Canvas to capturing user input (whether from keyboard, mouse, or touch) to using a state machine for efficient game control. There are practical (and fun) examples throughout the book, with four full game projects, including a mobile RPG. The book also covers optimizing your games for mobile and publishing them to app stores. HTML5 games are growing more and more popular, and the demand for HTML5 Canvas skills is on the rise. The CreateJS suite is a powerful toolset that will help you manage Canvas drawing and animations, asset loading, sound management, complex tweening, and much more. Using these robust libraries, you can build powerful and engaging games that reach a wide range of audiences and devices. More Information
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Assessing the Quality of Experience of Cloud Gaming Services
Assessing the Quality of Experience of Cloud Gaming Services /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Assessing the Quality of Experience of Cloud Gaming Services by Steven Schmidt Publisher Springer Nature Published Date 2022-09-07 Page Count 221 Categories Technology & Engineering / Telecommunications, Computers / User Interfaces, Computers / Programming / Games, Technology & Engineering / Engineering (General), Technology & Engineering / Electrical, Computers / Artificial Intelligence / General Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 3031060113 This book provides an overview of concepts and challenges in intis investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical eraction quality in the domain of cloud gaming services. The author presents a unified evaluation approach by combining quantitative subjective assessment methods in a concise way. The author discusses a measurement tool, Gaming Input Quality Scale (GIPS), that assesses the interaction quality of such a service available. Furthermore, the author discusses a new framework to assess gaming Quality of Experience (QoE) using a crowdsourcing approach. Lastly, based on a large dataset including dominant network and encoding conditions, the evaluation method is investigated using structural equation modeling. The conveyed understanding of gaming QoE, empirical findings, and models presented in this book should be of particular interest to researchers working in the fields of quality and usability engineering, as well as service providers and network operators. More Information
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Advances in Genetic Programming
Advances in Genetic Programming /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Advances in Genetic Programming by Kenneth E. Kinnear (Jr.), Peter J. Angeline Publisher MIT Press Published Date 1994 Page Count 518 Categories Computers / Artificial Intelligence / General, Computers / Computer Science, Computers / Programming / General, Computers / Languages / General, Science / Life Sciences / Genetics & Genomics Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 0262111888 There is increasing interest in genetic programming by both researchers and professional software developers. These twenty-two invited contributions show how a wide variety of problems across disciplines can be solved using this new paradigm. Advances in Genetic Programmingreports significant results in improving the power of genetic programming, presenting techniques that can be employed immediately in the solution of complex problems in many areas, including machine learning and the simulation of autonomous behavior. Popular languages such as C and C++ are used in many of the applications and experiments, illustrating how genetic programming is not restricted to symbolic computing languages such as LISP. Researchers interested in getting started in genetic programming will find information on how to begin, on what public domain code is available, and on how to become part of the active genetic programming community via electronic mail. A major focus of the book is on improving the power of genetic programming. Experimental results are presented in a variety of areas, including adding memory to genetic programming, using locality and "demes" to maintain evolutionary diversity, avoiding the traps of local optima by using coevolution, using noise to increase generality, and limiting the size of evolved solutions to improve generality. Significant theoretical results in the understanding of the processes underlying genetic programming are presented, as are several results in the area of automatic function definition. Performance increases are demonstrated by directly evolving machine code, and implementation and design issues for genetic programming in C++ are discussed. More Information
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Pocket PC Game Programming - Using the Windows CE Game AP1
Pocket PC Game Programming /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Pocket PC Game Programming Using the Windows CE Game AP1 by Jonathan S. Harbour Publisher Prima Pub. Published Date 2001 Page Count 724 Categories Computers / Entertainment & Games, Computers / Languages / General, Computers / Software Development & Engineering / General, Games & Activities / Video & Mobile Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 0761530576 Pocket PC Game Programming will help you develop the tools and source code needed to write multiplayer games that can be played on wireless devices and the Internet. You will not only learn essential programming skills for the Pocket PC, but you will also create a programming resource that contains routines that will come in handy when writing a variety of games. Pocket PC Game Programming covers the history and future of the Pocket PC platform, essential programming tools, Windows messages, the game loop, loading bitmaps, drawing animated sprites, playing sound effects, advanced programming techniques, and much, much more! More Information
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Erstellung hochwertiger Shader für Unity® - Verwendung von Shader Graphs und HLSL Shaders
Erstellung hochwertiger Shader für Unity® /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Erstellung hochwertiger Shader für Unity® Verwendung von Shader Graphs und HLSL Shaders by Daniel Ilett Publisher Springer-Verlag Published Date 2024-12-16 Page Count 765 Categories Computers / Programming / Games, Computers / Software Development & Engineering / Computer Graphics, Computers / Information Technology Language DE Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 9798868804304 Shader gelten oft als mystisch und schwer zu entwickeln, selbst für erfahrene Programmierer, Künstler und Entwickler aus anderen Bereichen des Spieldesigns. Dieses Buch räumt mit dieser Vorstellung auf, indem es Ihr Wissen über in Stufen aufbaut. Es beginnt mit grundlegenden Shader-Mathematiken, erklärt, wie sich die Denkweise der Shader-Entwicklung von anderen Arten von Kunst und Programmierung unterscheidet, und geht dann langsam auf Themen wie Vertex- und Fragment-Shader, Beleuchtung, Tiefenbasierte Effekte, Texture Mapping und Shader Graph ein. Jedes dieser Themen wird mit einer umfassenden Aufschlüsselung, der benötigten Theorie und einigen praktischen Anwendungen für die im jeweiligen Kapitel gelernten Techniken präsentiert. Der HLSL (High Level Shading Language)-Code und Shader Graphs werden für jeden relevanten Abschnitt bereitgestellt, ebenso wie zahlreiche Screenshots. Am Ende des Buches werden Sie ein gutes Verständnis für den Shader-Entwicklungsprozess haben und bestens gerüstet sein, um Ihre eigenen ästhetischen und leistungsstarken Shader-Effekte für Ihre Spiele zu erstellen! Was Sie in diesem Buch lernen Shaders in den Rendering-Pipelines von Unity zu verwenden Shader zu schreiben und ihr Verhalten mit C#-Skripting zu ändern Shader Graph für eine Entwicklung ohne Code zu nutzen Die wichtige Mathematik hinter Shadern zu verstehen, insbesondere Raumtransformationen Die Leistung von Shadern zu analysieren, um Optimierungspotenziale zu identifizieren Zielgruppen Dieses Buch richtet sich an Anfänger in der Shader-Entwicklung oder Leser, die den Schritt von Shader-Code zum Shader Graph machen möchten. Es enthält auch einen Abschnitt über Shader-Beispiele für diejenigen, die bereits die Grundlagen von Shadern kennen und nach spezifischen Anwendungsfällen suchen. More Information
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Gamification, Digitalisierung und Industrie 4.0 - Transformation und Disruption verstehen und erfolgreich managen
Gamification, Digitalisierung und Industrie 4.0 /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Gamification, Digitalisierung und Industrie 4.0 Transformation und Disruption verstehen und erfolgreich managen by Lutz Anderie Publisher Springer-Verlag Published Date 2017-10-18 Page Count 54 Categories Business & Economics / Strategic Planning, Business & Economics / Leadership, Business & Economics / Management, Computers / Programming / Games, Business & Economics / General Language DE Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 3658198656 In diesem essential wird erläutert, wie Gamification, Digitalisierung und die vierte industrielle Revolution Gesellschaft, Unternehmensführung und Management verändern. Anhand zahlreicher Grafiken und Abbildungen werden unter anderem die aktuellen Branchenentwicklungen im Hinblick auf Virtual, Augmented und Mixed Reality aufgezeigt. Zukunftstechnologien werden dargelegt, die in der Games Industry entwickelt wurden und Einfluss auf andere Branchen wie beispielsweise die KFZ-Industrie oder das Gesundheitswesen haben. Wertschöpfungsprozesse für Kultur- und Wirtschaftsgüter werden dokumentiert. More Information
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The Nature of Statistical Learning Theory
The Nature of Statistical Learning Theory /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } The Nature of Statistical Learning Theory by Vladimir Vapnik Publisher Springer Science & Business Media Published Date 1999-11-19 Page Count 314 Categories Mathematics / Probability & Statistics / General, Computers / Intelligence (AI) & Semantics, Science / General Language EN Average Rating 4 (based on 7 ratings) Maturity Rating No Mature Content Detected ISBN 0387987800 The aim of this book is to discuss the fundamental ideas which lie behind the statistical theory of learning and generalization. It considers learning as a general problem of function estimation based on empirical data. Omitting proofs and technical details, the author concentrates on discussing the main results of learning theory and their connections to fundamental problems in statistics. These include: * the setting of learning problems based on the model of minimizing the risk functional from empirical data * a comprehensive analysis of the empirical risk minimization principle including necessary and sufficient conditions for its consistency * non-asymptotic bounds for the risk achieved using the empirical risk minimization principle * principles for controlling the generalization ability of learning machines using small sample sizes based on these bounds * the Support Vector methods that control the generalization ability when estimating function using small sample size. The second edition of the book contains three new chapters devoted to further development of the learning theory and SVM techniques. These include: * the theory of direct method of learning based on solving multidimensional integral equations for density, conditional probability, and conditional density estimation * a new inductive principle of learning. Written in a readable and concise style, the book is intended for statisticians, mathematicians, physicists, and computer scientists. Vladimir N. Vapnik is Technology Leader AT&T Labs-Research and Professor of London University. He is one of the founders of statistical learning theory, and the author of seven books published in English, Russian, German, and Chinese. More Information
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Foundations of Computing - Essential for Computing Studies, Profession And Entrance Examinations - 5th Edition
Foundations of Computing /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Foundations of Computing Essential for Computing Studies, Profession And Entrance Examinations - 5th Edition by Pradeep K. Sinha, Priti Sinha Publisher BPB Publications Published Date 2022-12-12 Page Count 744 Categories Computers / General, Computers / Information Technology Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 9355512546 DESCRIPTION If you wish to have a bright future in any profession today, you cannot ignore having sound foundation in Information Technology (IT). Hence, you cannot ignore to have this book because it provides comprehensive coverage of all important topics in IT. Foundations of Computing is designed to introduce through a single book the important concepts of the Foundation Courses in Computer Science (CS), Computer Applications (CA), and Information Technology (IT) programs taught at undergraduate and postgraduate levels. WHAT YOU WILL LEARN ● Characteristics, Evolution and Classification of computers. ● Binary, Octal and Hexadecimal Number systems, Computer codes and Binary arithmetic. ● Boolean algebra, Logic gates, Flip-Flops, and Design of Combinational and Sequential Circuits. ● Computer architecture, including design of CPU, Memory, Secondary storage, and I/O devices. ● Computer software, how to acquire software, and the commonly used tools and techniques for planning, developing, implementing, and operating software systems. ● Programming languages, Operating systems, Communication technologies, Computer networks, Multimedia computing, and Information security. ● Database and Data Science technologies. ● The Internet, Internet of Things (IoT), E-Governance, Geo- informatics, Medical Informatics, Bioinformatics, and many more. WHO THIS BOOK IS FOR ● Students of CS, CA and IT will find the book suitable for use as a textbook or reference book. ● Professionals will find it suitable for use as a reference book for topics in CS, CA and IT. ● Applicants preparing for various entrance tests and competitive examinations will find it suitable for clearing their concepts of CS, CA and IT. ● Anyone else interested in developing a clear understanding of the important concepts of various topics in CS, CA and IT will also find this book useful. TABLE OF CONTENTS Letter to Readers Preface About Lecture Notes Presentation Slides Abbreviations 1. Characteristics, Evolution, And Classification Of Computers 2. Internal Data Representation In Computers 3. Digital Systems Design 4. Computer Architecture 5. Secondary Storage 6. Input-Output Devices 7. Software 8. Planning The Computer Program 9. Programming Languages 10. Operating Systems 11. Database And Data Science 12. Data Communications and Computer Networks 13. The Internet and Internet Of Things 14. Multimedia Computing 15. Information Security 16. Application Domains Glossary Index Know Your Author More Information
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Machine Learning For Dummies
Machine Learning For Dummies /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Machine Learning For Dummies by John Paul Mueller, Luca Massaron Publisher John Wiley & Sons Published Date 2016-05-11 Page Count 432 Categories Computers / Artificial Intelligence / General, Computers / General, Computers / Data Science / Data Analytics, Computers / Computer Science Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 111924577X Your no-nonsense guide to making sense of machine learning Machine learning can be a mind-boggling concept for the masses, but those who are in the trenches of computer programming know just how invaluable it is. Without machine learning, fraud detection, web search results, real-time ads on web pages, credit scoring, automation, and email spam filtering wouldn't be possible, and this is only showcasing just a few of its capabilities. Written by two data science experts, Machine Learning For Dummies offers a much-needed entry point for anyone looking to use machine learning to accomplish practical tasks. Covering the entry-level topics needed to get you familiar with the basic concepts of machine learning, this guide quickly helps you make sense of the programming languages and tools you need to turn machine learning-based tasks into a reality. Whether you're maddened by the math behind machine learning, apprehensive about AI, perplexed by preprocessing data—or anything in between—this guide makes it easier to understand and implement machine learning seamlessly. Grasp how day-to-day activities are powered by machine learning Learn to 'speak' certain languages, such as Python and R, to teach machines to perform pattern-oriented tasks and data analysis Learn to code in R using R Studio Find out how to code in Python using Anaconda Dive into this complete beginner's guide so you are armed with all you need to know about machine learning! More Information
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Netflix Recommends - Algorithms, Film Choice, and the History of Taste
Netflix Recommends /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Netflix Recommends Algorithms, Film Choice, and the History of Taste by Mattias Frey Publisher Univ of California Press Published Date 2021-10-05 Page Count 282 Categories Business & Economics / Economics / General, Computers / Internet / General, Performing Arts / Television / General, Performing Arts / Business Aspects, Social Science / Sociology / General, Social Science / Media Studies, Social Science / Technology Studies, Technology & Engineering / Television & Video Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 0520382048 Algorithmic recommender systems, deployed by media companies to suggest content based on users’ viewing histories, have inspired hopes for personalized, curated media but also dire warnings of filter bubbles and media homogeneity. Curiously, both proponents and detractors assume that recommender systems for choosing films and series are novel, effective, and widely used. Scrutinizing the world’s most subscribed streaming service, Netflix, this book challenges that consensus. Investigating real-life users, marketing rhetoric, technical processes, business models, and historical antecedents, Mattias Frey demonstrates that these choice aids are neither as revolutionary nor as alarming as their celebrants and critics maintain—and neither as trusted nor as widely used. Netflix Recommends brings to light the constellations of sources that real viewers use to choose films and series in the digital age and argues that although some lament AI’s hostile takeover of humanistic cultures, the thirst for filters, curators, and critics is stronger than ever. More Information
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An Introduction to Data Types
An Introduction to Data Types /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } An Introduction to Data Types by J. Craig Cleaveland Publisher Addison-Wesley Published Date 1986 Page Count 239 Categories Computers / General, Reference / Questions & Answers Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 0201119404 This book focuses exclusively on the data types of programming languages. It surveys the use of data types and examines in depth many of the issues related to them. Data types are explored by considering the wide variety of viewpoints used in many different programming languages including Ada, ALGOL 68, C, ML, Pascal, and PL/I. This book can be used as a text or a reference, and knowledge of programming languages is assumed. More Information
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Learning PHP, MySQL & JavaScript
Learning PHP, MySQL & JavaScript /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Learning PHP, MySQL & JavaScript by Robin Nixon Publisher "O'Reilly Media, Inc." Published Date 2021-07-22 Page Count 826 Categories Computers / Languages / SQL, Computers / Languages / JavaScript, Computers / Languages / HTML, Computers / Languages / PHP, Computers / Internet / Web Programming Language EN Average Rating 3 (based on 1 ratings) Maturity Rating No Mature Content Detected ISBN 1492093793 Build interactive, data-driven websites with the potent combination of open source technologies and web standards, even if you have only basic HTML knowledge. With the latest edition of this popular hands-on guide, you'll tackle dynamic web programming using the most recent versions of today's core technologies: PHP, MySQL, JavaScript, CSS, HTML5, jQuery, and the powerful React library. Web designers will learn how to use these technologies together while picking up valuable web programming practices along the way, including how to optimize websites for mobile devices. You'll put everything together to build a fully functional social networking site suitable for both desktop and mobile browsers. Explore MySQL from database structure to complex queriesUse the MySQL PDO extension, PHP's improved MySQL interfaceCreate dynamic PHP web pages that tailor themselves to the userManage cookies and sessions and maintain a high level of securityEnhance JavaScript with the React libraryUse Ajax calls for background browser-server communicationStyle your web pages by acquiring CSS skillsImplement HTML5 features, including geolocation, audio, video, and the canvas elementReformat your websites into mobile web apps More Information
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QuickBooks Online For Dummies
QuickBooks Online For Dummies /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } QuickBooks Online For Dummies by David H. Ringstrom Publisher John Wiley & Sons Published Date 2022-11-23 Page Count 496 Categories Business & Economics / Accounting / Managerial, Business & Economics / Taxation / Small Business, Computers / Business & Productivity Software / Accounting & Finance, Computers / Desktop Applications / General, Computers / Software Development & Engineering / General Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1119910005 Your one-stop guide to taking your books into the cloud QuickBooks Online For Dummies is the go-to for cloud-based small business accounting. Online accounting could be saving you time and money. Newcomers to QuickBooks Online will love this updated edition of the classic guide to making the most of mobile accounting, while accountants will appreciate the practice management features in QuickBooks Online Accountant. Dummies makes it easy to learn the program’s key features, including getting started, creating invoices and credit memos, recording sales receipts, recording and paying bills, setting up inventory items, tracking business accounts and credit cards, printing checks, processing payroll and preparing payroll tax returns, building a budget, reconciling bank accounts, generating financial reports, job estimating, billing, and tracking, backing up your data, simplifying tax preparation, and beyond. Phew! Subscribe to QuickBooks online and enjoy the enhanced security and features of cloud-based accounting Learn all the ins and outs of the popular accounting software and transfer your data from QuickBooks Desktop or from spreadsheets like Microsoft Excel or Google Docs Keep solid records, prepare accurate reports, and budget to identify cost savings Access your accounting information from anywhere, on any device Analyze your accounting reports in Microsoft Excel with PivotTables and Power Query Manage your accounting or bookkeeping practice with ease with the free QuickBooks Online Accountant versionThis book is perfect for small business owners, managers, and employees who utilize QuickBooks Online and would like more fluid access to their business accounting. Bookkeepers and accountants would appreciate this quintessential resource as well. More Information
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Letting Go of the Words - Writing Web Content that Works
Letting Go of the Words /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Letting Go of the Words Writing Web Content that Works by Janice (Ginny) Redish Publisher Elsevier Published Date 2012-09-01 Page Count 368 Categories Computers / Human-Computer Interaction (HCI), Computers / Internet / General Language EN Average Rating 1 (based on 1 ratings) Maturity Rating No Mature Content Detected ISBN 012385931X Web site design and development continues to become more sophisticated. An important part of this maturity originates with well-laid-out and well-written content. Ginny Redish is a world-renowned expert on information design and how to produce clear writing in plain language for the web. All of the invaluable information that she shared in the first edition is included with numerous new examples. New information on content strategy for web sites, search engine optimization (SEO), and social media make this once again the only book you need to own to optimize your writing for the web. - New material on content strategy, search engine optimization, and social media - Lots of new and updated examples - More emphasis on new hardware like tablets, iPads, and iPhones More Information
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Designing Connected Products - UX for the Consumer Internet of Things
Designing Connected Products /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Designing Connected Products UX for the Consumer Internet of Things by Claire Rowland, Elizabeth Goodman, Martin Charlier, Ann Light, Alfred Lui Publisher "O'Reilly Media, Inc." Published Date 2015-05-18 Page Count 726 Categories COMPUTERS / Computer Literacy, Computers / Computer Science, COMPUTERS / Information Technology, COMPUTERS / Machine Theory, COMPUTERS / Reference, Computers / Internet / General, Computers / Internet / Application Development, COMPUTERS / Hardware / General, Computers / User Interfaces, Design / General, Design / Industrial, Design / Product, Computers / Software Development & Engineering / General Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1449372724 Networked thermostats, fitness monitors, and door locks show that the Internet of Things can (and will) enable new ways for people to interact with the world around them. But designing connected products for consumers brings new challenges beyond conventional software UI and interaction design. This book provides experienced UX designers and technologists with a clear and practical roadmap for approaching consumer product strategy and design in this novel market. By drawing on the best of current design practice and academic research, Designing Connected Products delivers sound advice for working with cross-device interactions and the complex ecosystems inherent in IoT technology. More Information
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Computer Networks
Computer Networks /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Computer Networks by Andrew S. Tanenbaum Publisher Prentice Hall PTR Published Date 2003 Page Count 891 Categories Computers / Database Administration & Management, Computers / Networking / General, Technology & Engineering / Electrical Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 0130661023 Appropriate for courses titled Computer Networking or Introduction to Networking at both the undergraduate and graduate level in Computer Science, Electrical Engineering, CIS, MIS, and Business Departments. In this highly anticipated revision, Tanenbaum takes a structured approach to explaining how networks work from the inside out. He starts with an explanation of the physical layer of networking, computer hardware and transmission systems; then works his way up to network applications. Tanenbaum's in-depth application coverage includes email; the domain name system; the World Wide Web (both client- and server-side); and multimedia (including voice over IP, Internet radio video on demand, video conferencing, and streaming media. Each chapter follows a consistent approach: Tanenbaum presents key principles, then illustrates them utilizing real-world example networks that run through the entire book the Internet, and wireless networks, including Wireless LANs, broadband wireless and Bluetooth. This new Fourth Edition contains a new chapter devoted exclusively to network security. The textbook is supplemented by a Solutions Manual, as well as a Website containing PowerPoint slides, art in various forms, and other tools for instruction, including a protocol simulator whereby students can develop and test their own network protocols. More Information
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Handbook of Constraint Programming
Handbook of Constraint Programming /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Handbook of Constraint Programming by Francesca Rossi, Peter van Beek, Toby Walsh Publisher Elsevier Published Date 2006-08-18 Page Count 978 Categories Computers / Artificial Intelligence / General, Computers / Languages / General Language EN Average Rating 3 (based on 1 ratings) Maturity Rating No Mature Content Detected ISBN 0080463800 Constraint programming is a powerful paradigm for solving combinatorial search problems that draws on a wide range of techniques from artificial intelligence, computer science, databases, programming languages, and operations research. Constraint programming is currently applied with success to many domains, such as scheduling, planning, vehicle routing, configuration, networks, and bioinformatics.The aim of this handbook is to capture the full breadth and depth of the constraint programming field and to be encyclopedic in its scope and coverage. While there are several excellent books on constraint programming, such books necessarily focus on the main notions and techniques and cannot cover also extensions, applications, and languages. The handbook gives a reasonably complete coverage of all these lines of work, based on constraint programming, so that a reader can have a rather precise idea of the whole field and its potential. Of course each line of work is dealt with in a survey-like style, where some details may be neglected in favor of coverage. However, the extensive bibliography of each chapter will help the interested readers to find suitable sources for the missing details. Each chapter of the handbook is intended to be a self-contained survey of a topic, and is written by one or more authors who are leading researchers in the area.The intended audience of the handbook is researchers, graduate students, higher-year undergraduates and practitioners who wish to learn about the state-of-the-art in constraint programming. No prior knowledge about the field is necessary to be able to read the chapters and gather useful knowledge. Researchers from other fields should find in this handbook an effective way to learn about constraint programming and to possibly use some of the constraint programming concepts and techniques in their work, thus providing a means for a fruitful cross-fertilization among different research areas.The handbook is organized in two parts. The first part covers the basic foundations of constraint programming, including the history, the notion of constraint propagation, basic search methods, global constraints, tractability and computational complexity, and important issues in modeling a problem as a constraint problem. The second part covers constraint languages and solver, several useful extensions to the basic framework (such as interval constraints, structured domains, and distributed CSPs), and successful application areas for constraint programming.- Covers the whole field of constraint programming- Survey-style chapters- Five chapters on applications More Information
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Analysis of Panel Data
Analysis of Panel Data /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Analysis of Panel Data by Cheng Hsiao Publisher Cambridge University Press Published Date 2014-11-24 Page Count 563 Categories Business & Economics / Econometrics, Business & Economics / Statistics, Business & Economics / Economics / General, Computers / Computer Science Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1139992643 This book provides a comprehensive, coherent, and intuitive review of panel data methodologies that are useful for empirical analysis. Substantially revised from the second edition, it includes two new chapters on modeling cross-sectionally dependent data and dynamic systems of equations. Some of the more complicated concepts have been further streamlined. Other new material includes correlated random coefficient models, pseudo-panels, duration and count data models, quantile analysis, and alternative approaches for controlling the impact of unobserved heterogeneity in nonlinear panel data models. More Information
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Reference Data for Engineers - Radio, Electronics, Computers and Communications
Reference Data for Engineers /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Reference Data for Engineers Radio, Electronics, Computers and Communications by Mac E. Van Valkenburg Publisher Newnes Published Date 2001-09-26 Page Count 1672 Categories Technology & Engineering / Electrical, Technology & Engineering / Electronics / General, Technology & Engineering / Engineering (General) Language EN Average Rating 5 (based on 1 ratings) Maturity Rating No Mature Content Detected ISBN 0750672919 Reference Data for Engineers is the most respected, reliable, and indispensable reference tool for technical professionals around the globe. Written by professionals for professionals, this book is a complete reference for engineers, covering a broad range of topics. It is the combined effort of 96 engineers, scientists, educators, and other recognized specialists in the fields of electronics, radio, computer, and communications technology. By providing an abundance of information on essential, need-to-know topics without heavy emphasis on complicated mathematics, Reference Data for Engineers is an absolute "must-have" for every engineer who requires comprehensive electrical, electronics, and communications data at his or her fingertips. Featured in the Ninth Edition is updated coverage on intellectual property and patents, probability and design, antennas, power electronics, rectifiers, power supplies, and properties of materials. Useful information on units, constants and conversion factors, active filter design, antennas, integrated circuits, surface acoustic wave design, and digital signal processing is also included. The Ninth Edition also offers new knowledge in the fields of satellite technology, space communication, microwave science, telecommunication, global positioning systems, frequency data, and radar. * Widely acclaimed as the most practical reference ever published for a wide range of electronics and computer professionals, from technicians through post-graduate engineers. * Provides a great way to learn or review the basics of various technologies, with a minimum of tables, equations, and other heavy math. More Information
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Media in the Digital Age
Media in the Digital Age /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Media in the Digital Age by John Vernon Pavlik Publisher Columbia University Press Published Date 2008 Page Count 346 Categories Business & Economics / Industries / Media & Communications, Computers / Information Technology, Computers / Social Aspects, Computers / Design, Graphics & Media / General, Language Arts & Disciplines / Journalism, Political Science / General, Social Science / Sociology / General, Social Science / Media Studies Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 0231142099 Digital technologies have fundamentally altered the nature and function of media in our society, reinventing age-old practices of public communication and at times circumventing traditional media and challenging its privileged role as gatekeepers of news and entertainment. Some critics believe these technologies keep the public involved in an informed discourse on matters of public importance, but it isn't clear this is happening on a large scale. Propaganda disguised as news is flourishing, and though interaction with the digital domain teaches children valuable skills, it can also expose them to grave risks. John V. Pavlik critically examines our current digital innovations--blogs, podcasting, peer-to-peer file sharing, on-demand entertainment, and the digitization of television, radio, and satellites--and their positive and negative implications. He focuses on present developments, but he also peers into the future, foreseeing a media landscape dominated by a highly fragmented, though active audience, intense media competition, and scarce advertising dollars. By embracing new technologies, however, Pavlik shows how professional journalism and media can hold on to their role as a vital information lifeline and continue to operate as the tool of a successful democracy. More Information
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The Bestseller Code - Anatomy of the Blockbuster Novel
The Bestseller Code /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } The Bestseller Code Anatomy of the Blockbuster Novel by Jodie Archer, Matthew L. Jockers Publisher Macmillan Published Date 2016-09-20 Page Count 242 Categories BUSINESS & ECONOMICS / Industries / Media & Communications Industries, Business & Economics / Industries / Media & Communications, COMPUTERS / Information Theory, Language Arts & Disciplines / Writing / Authorship, Language Arts & Disciplines / Writing / General, Language Arts & Disciplines / Writing / Fiction Writing, Language Arts & Disciplines / Publishers & Publishing Industry, Literary Collections / General, Literary Criticism / Books & Reading Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1250088275 “Non-formulaic, eye-opening, deeply-researched — and really worth your time.”— GQ Jodie Archer and Matthew L. Jockers' The Bestseller Code: Anatomy of the Blockbuster Novel is a big idea book that explains their text-mining research through a groundbreaking look at the New York Times bestseller list. It explores the relationship between creativity and analytics, picking bestsellers via algorithm with a high degree of accuracy. We know that technology has transformed the worlds of finance, medicine, and sports; now it's making its mark on books. Ask most people about massive success in the world of fiction, and you’ll typically hear that it’s a game of hazy crystal balls. The sales figures of E. L. James or Dan Brown seem to be freakish—random occurrences in an unknowable market. But what if there were an algorithm that could reveal a secret DNA of bestsellers, regardless of their genre? What if it knew, just from analyzing the words alone, not just why genre writers like John Grisham and Danielle Steel belong on the lists, but also that authors such as Junot Diaz, Jodi Picoult, and Donna Tartt had telltale signs of success all over their pages? The algorithm exists; the code has been cracked; and the results bring fresh new insights into how fiction works and why we read. The Bestseller Code offers a new theory for why Fifty Shades of Grey sold so well. It sheds light on the current craze for dark heroines. It reveals which themes tend to sell best. And all with fascinating supporting data taken from a five-year study of twenty thousand novels. Then there is the hunt for "the one"—the paradigmatic example of bestselling writing according to a computer's analysis of thousands of points of data. The result is surprising, a bit ironic, and delightfully unorthodox. At heart, The Bestseller Code is a celebration of books for readers and writers—a compelling investigation into how successful writing works, and a fresh take on our intellectual and emotional response to stories. More Information