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Jessica Brown

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  1. The Startup Wife /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } The Startup Wife A Novel by Tahmima Anam Publisher Simon and Schuster Published Date 2022-06-07 Page Count 320 Categories Fiction / Literary, Fiction / Coming of Age, Fiction / Family Life / General Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1982156198 *"A whip-smart, funny, and searing look at the wild world of startups." —Good Morning America Book Club Buzz Pick *Named a Best Book of the Year by NPR In this “wise and wickedly funny novel about love, creativity, and the limitations of the tech-verse” (Vogue) newlyweds Asha and Cyrus find themselves running one of the most popular social media platforms in the world. Meet Asha Ray. Brilliant coder and possessor of a Pi tattoo, Asha is poised to make a scientific breakthrough when she is reunited with her high school crush, Cyrus Jones. Before she knows it, Asha has abandoned her lab, exchanged vows with Cyrus, and gone to work at an exclusive tech incubator called Utopia to develop an app called WAI—“We are Infinite.” WAI creates a sensation, with millions of users logging on every day. Will Cyrus and Asha’s marriage survive the pressures of sudden fame, or will she become overshadowed by the man everyone is calling the new messiah? This “scathing—and hilarious—take on startup culture, marriage and workaholism” (Politico) explores whether or not technology—with all its limits and possibilities—can disrupt modern love. More Information
  2. The Turing Option /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } The Turing Option by Harry Harrison, Marvin Minsky Publisher ROC Published Date 1993 Page Count 497 Categories Fiction / Science Fiction / General Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 0140129502 No description available. More Information
  3. Responsible Artificial Intelligence /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Responsible Artificial Intelligence How to Develop and Use AI in a Responsible Way by Virginia Dignum Publisher Springer Nature Published Date 2019-11-04 Page Count 127 Categories Computers / Artificial Intelligence / General, Business & Economics / Business Ethics, Philosophy / Ethics & Moral Philosophy, Social Science / Social Work, Computers / Information Technology Language EN Average Rating 1 (based on 1 ratings) Maturity Rating No Mature Content Detected ISBN 3030303713 In this book, the author examines the ethical implications of Artificial Intelligence systems as they integrate and replace traditional social structures in new sociocognitive-technological environments. She discusses issues related to the integrity of researchers, technologists, and manufacturers as they design, construct, use, and manage artificially intelligent systems; formalisms for reasoning about moral decisions as part of the behavior of artificial autonomous systems such as agents and robots; and design methodologies for social agents based on societal, moral, and legal values. Throughout the book the author discusses related work, conscious of both classical, philosophical treatments of ethical issues and the implications in modern, algorithmic systems, and she combines regular references and footnotes with suggestions for further reading. This short overview is suitable for undergraduate students, in both technical and non-technical courses, and for interested and concerned researchers, practitioners, and citizens. More Information
  4. Game of Life Cellular Automata /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Game of Life Cellular Automata by Andrew Adamatzky Publisher Springer Science & Business Media Published Date 2010-06-14 Page Count 579 Categories Computers / Programming / General, Computers / Programming / Algorithms, Computers / Artificial Intelligence / General, Computers / Computer Science, Computers / Machine Theory, Computers / Data Science / General, Computers / Information Technology, Mathematics / Discrete Mathematics Language EN Average Rating 2 (based on 1 ratings) Maturity Rating No Mature Content Detected ISBN 1849962170 In the late 1960s British mathematician John Conway invented a virtual mathematical machine that operates on a two-dimensional array of square cell. Each cell takes two states, live and dead. The cells’ states are updated simultaneously and in discrete time. A dead cell comes to life if it has exactly three live neighbours. A live cell remains alive if two or three of its neighbours are alive, otherwise the cell dies. Conway’s Game of Life became the most programmed solitary game and the most known cellular automaton. The book brings together results of forty years of study into computational, mathematical, physical and engineering aspects of The Game of Life cellular automata. Selected topics include phenomenology and statistical behaviour; space-time dynamics on Penrose tilling and hyperbolic spaces; generation of music; algebraic properties; modelling of financial markets; semi-quantum extensions; predicting emergence; dual-graph based analysis; fuzzy, limit behaviour and threshold scaling; evolving cell-state transition rules; localization dynamics in quasi-chemical analogues of GoL; self-organisation towards criticality; asynochrous implementations. The volume is unique because it gives a comprehensive presentation of the theoretical and experimental foundations, cutting-edge computation techniques and mathematical analysis of the fabulously complex, self-organized and emergent phenomena defined by incredibly simple rules. More Information
  5. Artificial General Intelligence /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Artificial General Intelligence by Ben Goertzel, Cassio Pennachin Publisher Springer Berlin Heidelberg Published Date 2006-11-30 Page Count 509 Categories Computers / Intelligence (AI) & Semantics, Computers / Machine Theory, Technology & Engineering / Automation, Computers / Computer Simulation, Philosophy / Logic, Computers / Software Development & Engineering / General, Computers / User Interfaces, Computers / Desktop Applications / Design & Graphics Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 354023733X “Only a small community has concentratedon general intelligence. No one has tried to make a thinking machine . . . The bottom line is that we really haven’t progressed too far toward a truly intelligent machine. We have collections of dumb specialists in small domains; the true majesty of general intelligence still awaits our attack. . . . We have got to get back to the deepest questions of AI and general intelligence. . . ” –MarvinMinsky as interviewed in Hal’s Legacy, edited by David Stork, 2000. Our goal in creating this edited volume has been to ?ll an apparent gap in the scienti?c literature, by providing a coherent presentation of a body of contemporary research that, in spite of its integral importance, has hitherto kept a very low pro?le within the scienti?c and intellectual community. This body of work has not been given a name before; in this book we christen it “Arti?cial General Intelligence” (AGI). What distinguishes AGI work from run-of-the-mill “arti?cial intelligence” research is that it is explicitly focused on engineering general intelligence in the short term. We have been active researchers in the AGI ?eld for many years, and it has been a pleasure to gather together papers from our colleagues working on related ideas from their own perspectives. In the Introduction we give a conceptual overview of the AGI ?eld, and also summarize and interrelate the key ideas of the papers in the subsequent chapters. More Information
  6. Views Into the Chinese Room /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Views Into the Chinese Room New Essays on Searle and Artificial Intelligence by John Preston, Mark Bishop Publisher Oxford University Press Published Date 2002 Page Count 410 Categories Computers / Artificial Intelligence / General, Computers / Artificial Intelligence / Natural Language Processing, Computers / Data Science / Machine Learning, Philosophy / Epistemology, Psychology / Cognitive Psychology & Cognition, Science / General, Science / Philosophy & Social Aspects Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 0198250576 The most famous challenge to computational cognitive science and artificial intelligence is the philosopher John Searle's "Chinese Room" argument. Searle argued that, although machines can be devised to respond to input with the same output as would a mind, machines--unlike minds--lack understanding of the symbols they process. 19 essays by leading scientists and philosophers assess, renew, and respond to his challenge. More Information
  7. Artificial Neural Networks /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Artificial Neural Networks An Introduction to ANN Theory and Practice by P.J. Braspenning, F. Thuijsman, A.J.M.M. Weijters Publisher Springer Science & Business Media Published Date 1995-06-02 Page Count 293 Categories Computers / Artificial Intelligence / General, Computers / Computer Architecture, Computers / Computer Science, Computers / Artificial Intelligence / Computer Vision & Pattern Recognition, Computers / Information Technology, Computers / Machine Theory, Computers / Data Science / Neural Networks, Computers / Optical Data Processing, Computers / Software Development & Engineering / General, Computers / User Interfaces, Mathematics / Applied, Mathematics / Discrete Mathematics, Mathematics / Number Systems, Mathematics / Combinatorics, Mathematics / Numerical Analysis, Science / System Theory Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 3540594884 This book presents carefully revised versions of tutorial lectures given during a School on Artificial Neural Networks for the industrial world held at the University of Limburg in Maastricht, Belgium. The major ANN architectures are discussed to show their powerful possibilities for empirical data analysis, particularly in situations where other methods seem to fail. Theoretical insight is offered by examining the underlying mathematical principles in a detailed, yet clear and illuminating way. Practical experience is provided by discussing several real-world applications in such areas as control, optimization, pattern recognition, software engineering, robotics, operations research, and CAM. More Information
  8. Robots and Empire /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Robots and Empire by Isaac Asimov Publisher HarperCollins Published Date 1986 Page Count 508 Categories Fiction / Science Fiction / General Language EN Average Rating 3 (based on 1 ratings) Maturity Rating No Mature Content Detected ISBN 0586062009 Gladia Delmarre's homeworld, the Spacer planet Solaria, has been abandoned - by its human population. Countless robots remain there. And when traders from Settler worlds attempt to salvage them, the robots of Solaria turn to killing ... in defiance of the Three Laws of Robotics. Pax Robotica Long ago, Gladia's robots Daneel and Giskard played a vital role in opening the worlds beyond the Solar system to Settlers from Earth. Now the conscience-stricken robots are faced with an even greater challenge. Either the sacred Three Laws of Robotics are in ruins - or a new, superior Law must be established to bring peace to the galaxy. With Madam Gladia and D.G. Baley - the captain of the Settler traders and a descendant of the robots' friend Elijah Baley - Daneel and Giskard travel to the robot stronghold of Solaria ... where they uncover a sinister Spacer plot to destroy Earth itself. More Information
  9. Shadows of the Mind /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Shadows of the Mind A Search for the Missing Science of Consciousness by Roger Penrose Publisher Oxford University Press Published Date 1994 Page Count 457 Categories Computers / Artificial Intelligence / General, Computers / Computer Science, Mathematics / Logic, Philosophy / General, Philosophy / Mind & Body, Psychology / Cognitive Psychology & Cognition, Science / Physics / General, Science / Physics / Atomic & Molecular Language EN Average Rating 3.5 (based on 4 ratings) Maturity Rating No Mature Content Detected ISBN 0195106466 A New York Times bestseller when it appeared in 1989, Roger Penrose's The Emperor's New Mind was universally hailed as a marvelous survey of modern physics as well as a brilliant reflection on the human mind, offering a new perspective on the scientific landscape and a visionary glimpse of the possible future of science. Now, in Shadows of the Mind, Penrose offers another exhilarating look at modern science as he mounts an even more powerful attack on artificial intelligence. But perhaps more important, in this volume he points the way to a new science, one that may eventually explain the physical basis of the human mind. Penrose contends that some aspects of the human mind lie beyond computation. This is not a religious argument (that the mind is something other than physical) nor is it based on the brain's vast complexity (the weather is immensely complex, says Penrose, but it is still a computable thing, at least in theory). Instead, he provides powerful arguments to support his conclusion that there is something in the conscious activity of the brain that transcends computation--and will find no explanation in terms of present-day science. To illuminate what he believes this "something" might be, and to suggest where a new physics must proceed so that we may understand it, Penrose cuts a wide swathe through modern science, providing penetrating looks at everything from Turing machines (computers programmed from artificial intelligence) to the implications of Godel's theorem maintaining that conscious thinking must indeed involve ingredients that cannot adequately be stimulated by mere computation. Of particular interest is Penrose's extensive examination of quantum mechanics, which introduces some new ideas that differ markedly from those advanced in The Emperor's New Mind, especially concerning the mysterious interface where classical and quantum physics meet. But perhaps the most interesting wrinkle in Shadows of the Mind is Penrose's excursion into microbiology, where he examines cytoskeletons and microtubules, minute substructures lying deep within the brain's neurons. (He argues that microtubules--not neurons--may indeed be the basic units of the brain, which, if nothing else, would dramatically increase the brain's computational power.) Furthermore, he contends that in consciousness some kind of global quantum state must take place across large areas of the brain, and that it within microtubules that these collective quantum effects are most likely to reside. For physics to accommodate something that is as foreign to our current physical picture as is the phenomenon of consciousness, we must expect a profound change--one that alters the very underpinnings of our philosophical viewpoint as to the nature of reality. Shadows of the Mind provides an illuminating look at where these profound changes may take place and what our future understanding of the world may be. More Information
  10. The Age of Em /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } The Age of Em Work, Love, and Life when Robots Rule the Earth by Robin Hanson Publisher Oxford University Press Published Date 2016 Page Count 426 Categories Business & Economics / Economics / General, Computers / Artificial Intelligence / General, Computers / Social Aspects, Computers / Human-Computer Interaction (HCI), Science / General, Science / Philosophy & Social Aspects, Social Science / Future Studies, Technology & Engineering / Robotics Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 0198754620 Robots may one day rule the world, but what is a robot-ruled Earth like? Many think the first truly smart robots will be brain emulations or ems. Scan a human brain, then run a model with the same connections on a fast computer, and you have a robot brain, but recognizably human. Train an em to do some job and copy it a million times: an army of workers is at your disposal. When they can be made cheaply, within perhaps a century, ems will displace humans in most jobs. In this new economic era, the world economy may double in size every few weeks. Some say we can't know the future, especially following such a disruptive new technology, but Professor Robin Hanson sets out to prove them wrong. Applying decades of expertise in physics, computer science, and economics, he uses standard theories to paint a detailed picture of a world dominated by ems. While human lives don't change greatly in the em era, em lives are as different from ours as our lives are from those of our farmer and forager ancestors. Ems make us question common assumptions of moral progress, because they reject many of the values we hold dear. Read about em mind speeds, body sizes, job training and career paths, energy use and cooling infrastructure, virtual reality, aging and retirement, death and immortality, security, wealth inequality, religion, teleportation, identity, cities, politics, law, war, status, friendship and love. This book shows you just how strange your descendants may be, though ems are no stranger than we would appear to our ancestors. To most ems, it seems good to be an em. More Information
  11. Reinforcement Learning /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Reinforcement Learning State-of-the-Art by Marco Wiering, Martijn van Otterlo Publisher Springer Science & Business Media Published Date 2012-03-05 Page Count 638 Categories Technology & Engineering / Engineering (General), Computers / Artificial Intelligence / General, Technology & Engineering / General Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 3642276458 Reinforcement learning encompasses both a science of adaptive behavior of rational beings in uncertain environments and a computational methodology for finding optimal behaviors for challenging problems in control, optimization and adaptive behavior of intelligent agents. As a field, reinforcement learning has progressed tremendously in the past decade. The main goal of this book is to present an up-to-date series of survey articles on the main contemporary sub-fields of reinforcement learning. This includes surveys on partially observable environments, hierarchical task decompositions, relational knowledge representation and predictive state representations. Furthermore, topics such as transfer, evolutionary methods and continuous spaces in reinforcement learning are surveyed. In addition, several chapters review reinforcement learning methods in robotics, in games, and in computational neuroscience. In total seventeen different subfields are presented by mostly young experts in those areas, and together they truly represent a state-of-the-art of current reinforcement learning research. Marco Wiering works at the artificial intelligence department of the University of Groningen in the Netherlands. He has published extensively on various reinforcement learning topics. Martijn van Otterlo works in the cognitive artificial intelligence group at the Radboud University Nijmegen in The Netherlands. He has mainly focused on expressive knowledge representation in reinforcement learning settings. More Information
  12. Hands-on Machine Learning with Scikit-Learn, Keras, and TensorFlow: Unsupervised learning techniques /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Hands-on Machine Learning with Scikit-Learn, Keras, and TensorFlow: Unsupervised learning techniques by Aurélien Géron Publisher O'Reilly Media, Incorporated Published Date 2019 Page Count 819 Categories Artificial intelligence Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1492032646 Through a series of recent breakthroughs, deep learning has boosted the entire field of machine learning. Now, even programmers who know close to nothing about this technology can use simple, efficient tools to implement programs capable of learning from data. The updated edition of this best-selling book uses concrete examples, minimal theory, and two production-ready Python frameworks-Scikit-Learn and TensorFlow 2-to help you gain an intuitive understanding of the concepts and tools for building intelligent systems. Practitioners will learn a range of techniques that they can quickly put to use on the job. Part 1 employs Scikit-Learn to introduce fundamental machine learning tasks, such as simple linear regression. Part 2, which has been significantly updated, employs Keras and TensorFlow 2 to guide the reader through more advanced machine learning methods using deep neural networks. With exercises in each chapter to help you apply what you've learned, all you need is programming experience to get started. NEW FOR THE SECOND EDITION:Updated all code to TensorFlow 2 ; Introduced the high-level Keras API ; New and expanded coverage including TensorFlow's Data API, Eager Execution, Estimators API, deploying on Google Cloud ML, handling time series, embeddings and more With Early Release ebooks, you get books in their earliest form-the author's raw and unedited content as he or she writes-so you can take advantage of these technologies long before the official release of these titles. You'll also receive updates when significant changes are made, new chapters are available, and the final ebook bundle is released. More Information
  13. An Introduction to Statistical Learning /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } An Introduction to Statistical Learning with Applications in R by Gareth James, Daniela Witten, Trevor Hastie, Robert Tibshirani Publisher Springer Nature Published Date 2021-07-29 Page Count 607 Categories Mathematics / Probability & Statistics / General, Computers / Mathematical & Statistical Software, Computers / Artificial Intelligence / General, Mathematics / Probability & Statistics / Stochastic Processes Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1071614185 An Introduction to Statistical Learning provides an accessible overview of the field of statistical learning, an essential toolset for making sense of the vast and complex data sets that have emerged in fields ranging from biology to finance to marketing to astrophysics in the past twenty years. This book presents some of the most important modeling and prediction techniques, along with relevant applications. Topics include linear regression, classification, resampling methods, shrinkage approaches, tree-based methods, support vector machines, clustering, deep learning, survival analysis, multiple testing, and more. Color graphics and real-world examples are used to illustrate the methods presented. Since the goal of this textbook is to facilitate the use of these statistical learning techniques by practitioners in science, industry, and other fields, each chapter contains a tutorial on implementing the analyses and methods presented in R, an extremely popular open source statistical software platform. Two of the authors co-wrote The Elements of Statistical Learning (Hastie, Tibshirani and Friedman, 2nd edition 2009), a popular reference book for statistics and machine learning researchers. An Introduction to Statistical Learning covers many of the same topics, but at a level accessible to a much broader audience. This book is targeted at statisticians and non-statisticians alike who wish to use cutting-edge statistical learning techniques to analyze their data. The text assumes only a previous course in linear regression and no knowledge of matrix algebra. This Second Edition features new chapters on deep learning, survival analysis, and multiple testing, as well as expanded treatments of naïve Bayes, generalized linear models, Bayesian additive regression trees, and matrix completion. R code has been updated throughout to ensure compatibility. More Information
  14. Halo: The Fall of Reach /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Halo: The Fall of Reach by Eric Nylund Publisher St. Martin's Press Published Date 2011-06-28 Page Count 448 Categories Fiction / Media Tie-In, Fiction / Science Fiction / General, Fiction / Science Fiction / Action & Adventure, Fiction / Science Fiction / Space Opera Language EN Average Rating 5 (based on 1 ratings) Maturity Rating No Mature Content Detected ISBN 0765367297 The Definitive Edition to the First and Bestselling Halo Novel, Including Twenty-seven Pages of New Material *** Legends are not simply born...they are willed into existence. Humanity has expanded beyond the Sol System. There are hundreds of planets we now call "home." The United Nations Space Command now struggles to control this vast empire. After exhausting all strategies to keep seething insurrections from exploding into interplanetary civil war, the UNSC has one last hope. At the Office of Naval Intelligence, Dr. Catherine Halsey has been hard at work on a top secret program that could bring an end to all this conflict...and it starts with seventy-five children, among them a six year old boy named John. Halsey never guessed that this little boy would become humanity's final hope against a vast alien force hell-bent on wiping us out. This is the story of John, Spartan-117...the Master Chief, and of the battles that brought humanity face to face with its possible extinction. *** This new Tor edition will serve as the definitive version of the novel that started Halo fans reading the series, and features brand-new material, including: Excerpts of Office of Naval Intelligence interrogations of the Covenant. Missives and mandates issued by the Covenant Declassified transmissions regarding the defense of Reach A personal insight into the Spartan program The Official Evacuation Order for all inhabitants of Reach. Five sketches of cover art by 343 Industries artist, Robogabo More Information
  15. Ways of Thinking /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Ways of Thinking The Limits of Rational Thought and Artificial Intelligence by L szl¢ M‚r?, Viktor M‚sz ros Publisher World Scientific Published Date 1990 Page Count 252 Categories Psychology / General, Computers / Computer Science, Psychology / Cognitive Psychology & Cognition Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 9810202679 This book goes right into the the causes and reasons of the diversity of ways of thinking. It is about the tricks of how our thinking works and about the efforts and failures of artificial intelligence. It discusses what can and cannot be expected of intelligent' computers, and provides an insight into the deeper layers of the mechanism of our thinking.-An enjoyable piece of reading, this thought-provoking book is also an exciting mental adventure for those with little or no computer competence at all. More Information
  16. Neural Networks and Deep Learning /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Neural Networks and Deep Learning A Textbook by Charu C. Aggarwal Publisher Springer Published Date 2018-08-25 Page Count 497 Categories Computers / Artificial Intelligence / General, Computers / Online Services, Computers / Computer Architecture, Computers / Information Technology, Computers / Internet / General, Computers / Networking / General Language EN Average Rating 1 (based on 1 ratings) Maturity Rating No Mature Content Detected ISBN 3319944630 This book covers both classical and modern models in deep learning. The primary focus is on the theory and algorithms of deep learning. The theory and algorithms of neural networks are particularly important for understanding important concepts, so that one can understand the important design concepts of neural architectures in different applications. Why do neural networks work? When do they work better than off-the-shelf machine-learning models? When is depth useful? Why is training neural networks so hard? What are the pitfalls? The book is also rich in discussing different applications in order to give the practitioner a flavor of how neural architectures are designed for different types of problems. Applications associated with many different areas like recommender systems, machine translation, image captioning, image classification, reinforcement-learning based gaming, and text analytics are covered. The chapters of this book span three categories: The basics of neural networks: Many traditional machine learning models can be understood as special cases of neural networks. An emphasis is placed in the first two chapters on understanding the relationship between traditional machine learning and neural networks. Support vector machines, linear/logistic regression, singular value decomposition, matrix factorization, and recommender systems are shown to be special cases of neural networks. These methods are studied together with recent feature engineering methods like word2vec. Fundamentals of neural networks: A detailed discussion of training and regularization is provided in Chapters 3 and 4. Chapters 5 and 6 present radial-basis function (RBF) networks and restricted Boltzmann machines. Advanced topics in neural networks: Chapters 7 and 8 discuss recurrent neural networks and convolutional neural networks. Several advanced topics like deep reinforcement learning, neural Turing machines, Kohonen self-organizing maps, and generative adversarial networks are introduced in Chapters 9 and 10. The book is written for graduate students, researchers, and practitioners. Numerous exercises are available along with a solution manual to aid in classroom teaching. Where possible, an application-centric view is highlighted in order to provide an understanding of the practical uses of each class of techniques. More Information
  17. Robotics, Vision and Control /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Robotics, Vision and Control Fundamental Algorithms In MATLAB® Second, Completely Revised, Extended And Updated Edition by Peter Corke Publisher Springer Published Date 2017-05-20 Page Count 693 Categories Technology & Engineering / Robotics, Computers / Artificial Intelligence / General, Technology & Engineering / Automation, Computers / Software Development & Engineering / Computer Graphics, Technology & Engineering / Electronics / General, Psychology / Cognitive Psychology & Cognition, Technology & Engineering / Manufacturing, Computers / Optical Data Processing, Technology & Engineering / Imaging Systems Language EN Average Rating 5 (based on 1 ratings) Maturity Rating No Mature Content Detected ISBN 3319544136 Robotic vision, the combination of robotics and computer vision, involves the application of computer algorithms to data acquired from sensors. The research community has developed a large body of such algorithms but for a newcomer to the field this can be quite daunting. For over 20 years the author has maintained two open-source MATLAB® Toolboxes, one for robotics and one for vision. They provide implementations of many important algorithms and allow users to work with real problems, not just trivial examples. This book makes the fundamental algorithms of robotics, vision and control accessible to all. It weaves together theory, algorithms and examples in a narrative that covers robotics and computer vision separately and together. Using the latest versions of the Toolboxes the author shows how complex problems can be decomposed and solved using just a few simple lines of code. The topics covered are guided by real problems observed by the author over many years as a practitioner of both robotics and computer vision. It is written in an accessible but informative style, easy to read and absorb, and includes over 1000 MATLAB and Simulink® examples and over 400 figures. The book is a real walk through the fundamentals of mobile robots, arm robots. then camera models, image processing, feature extraction and multi-view geometry and finally bringing it all together with an extensive discussion of visual servo systems. This second edition is completely revised, updated and extended with coverage of Lie groups, matrix exponentials and twists; inertial navigation; differential drive robots; lattice planners; pose-graph SLAM and map making; restructured material on arm-robot kinematics and dynamics; series-elastic actuators and operational-space control; Lab color spaces; light field cameras; structured light, bundle adjustment and visual odometry; and photometric visual servoing. “An authoritative book, reaching across fields, thoughtfully conceived and brilliantly accomplished!” OUSSAMA KHATIB, Stanford More Information
  18. Human-centered AI /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Human-centered AI by Ben Shneiderman Publisher Oxford University Press Published Date 2022 Page Count 377 Categories Computers / Artificial Intelligence / General, Computers / Computer Science, Computers / User Interfaces, Computers / Human-Computer Interaction (HCI), Science / General, Science / Philosophy & Social Aspects, Social Science / Future Studies Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 0192845292 The remarkable progress in algorithms for machine and deep learning have opened the doors to new opportunities, and some dark possibilities. However, a bright future awaits those who build on their working methods by including HCAI strategies of design and testing. As many technology companies and thought leaders have argued, the goal is not to replace people, but to empower them by making design choices that give humans control over technology. In Human-Centered AI, Professor Ben Shneiderman offers an optimistic realist's guide to how artificial intelligence can be used to augment and enhance humans' lives. This project bridges the gap between ethical considerations and practical realities to offer a road map for successful, reliable systems. Digital cameras, communications services, and navigation apps are just the beginning. Shneiderman shows how future applications will support health and wellness, improve education, accelerate business, and connect people in reliable, safe, and trustworthy ways that respect human values, rights, justice, and dignity. More Information
  19. Practical GameMaker: Studio /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Practical GameMaker: Studio Language Projects by Ben Tyers Publisher Apress Published Date 2016-12-19 Page Count 313 Categories Computers / Programming / Games, Computers / Programming / General, Computers / Information Technology Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1484223721 Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you’ll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game. In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color, using version 1.4. After each section you’ll see how you’ll apply what you’ve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you’re using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes. What You Will LearnUse GameMaker: Studio and GameMaker Language (GML) to create games Work with GML variables, conditionals, drawing, keyport I/O, objects, and events Create GML sprites, health/lives, alarms, collisions, and rooms Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects“/li>Include GML random and AI movements in your game Use GML loops, arrays, ds_lists, paths, and scripts Who This Book Is For Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML. More Information
  20. Beginning Unity Editor Scripting /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Beginning Unity Editor Scripting Create and Publish Your Game Tools by Benny Kok Publisher Apress Published Date 2021-07-21 Page Count 263 Categories Computers / Programming / Games, Computers / Languages / General, Computers / Programming / Microsoft, Computers / General, Computers / Programming / General, Computers / Programming / Mobile Devices, Computers / Information Technology, Computers / Computer Science Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1484271661 Learn about editor scripting in Unity, including different possible methods of editor customization to fit your custom game workflow or even to create assets that could be published on the Asset Store to earn a passive income. The knowledge of editor scripting, although rarely covered in books, gives a game developer insight into how things work in Unity under the hood, which you can leverage to create custom tools that empower your unique game idea. This book starts with the very basics of editor scripting in Unity, such as using built-in attributes to customize your component’s editor and creating custom editors and windows with IMGUI and UI Toolkit. Next, we move to a general use case example by creating an object spawner EditorTool for the scene view. Later, we dive straight to in-depth stats and detailed case studies of two Unity assets: ProArray and Rhythm Game Starter. Here you’ll get more context on how editor scripting is used in published assets. You will also learn how to set up a better workflow for editor scripting, asset publishing, maintenance, and iterative updates. You will leverage the power of modern web technology to build a documentation site with GitBook and DocFX. Finally, you will see some tips and tricks for automating asset versioning and changelogs. What You Will Learn Get started with Editor scripting in Unity Work with advanced editor topics such as custom EditorWindows and EditorTool Structure your C# code with namespaces and asmdef Use IMGUI and UI Toolkit for creating editor GUIs Master packaging and selling your own editor tools Set up a better workflow for asset publishing, maintenance, and iterative updates Who This Book Is For Readers who want to learn about editor scripting to improve their game-development process and create tools forthemselves. Moderate experience with C# and a fundamental knowledge of Unity is expected. More Information
  21. Building Multiplayer Games in Unity /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Building Multiplayer Games in Unity Using Mirror Networking by Dylan Engelbrecht Publisher Apress Published Date 2021-12-04 Page Count 235 Categories Computers / Programming / Games, Computers / Programming / General, Computers / Information Technology Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1484274733 Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performant, large-scale, multiplayer games in Unity. This book explains how to develop multiplayer games using Unity within a commercial or enterprise environment. You will take a look at the networking fundamentals behind multiplayer games, including packets and the importance of keeping packets small. Next, you will look into Mirror Networking and see how to leverage a variety of transport layers to achieve large-scale, multiplayer games. Using Unity 3D as the core focus, you will get an understanding of the RPC/Command architecture and how you can utilize different authoritative structures to best suit your needs. You will also learn how to scale your architecture and explore industry-leading methods of deploying your game to the masses. You will also get a solid understanding of networking principles. The book wraps up with advice from leading experts who shed light on past mistakes and provide valuable insights for your next project. This book breaks down daunting concepts into easy-to-understand pieces of knowledge to help you create your first multiplayer game. It is a must-read for any developer looking to understand multiplayer games and networking. What You Will Learn● Learn advanced multiplayer concepts and how to use them ● Understand the key concepts for creating multiplayer virtual experiences ● Know the basics of computer networking and how to employ them ● Deploy large, scalable multiplayer infrastructures for your games ● Gain insights from other industry professionals Who Is This Book For Intermediate to advanced Unity 3D developers looking to understand multiplayer networking and deploying large-scale products. Having a solid understanding of C# and Unity is required, and having an understanding or prior experience with networking principles such as IPv4 would be advantageous. More Information
  22. The Influence of Delay on Cloud Gaming Quality of Experience /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } The Influence of Delay on Cloud Gaming Quality of Experience by Saeed Shafiee Sabet Publisher Springer International Publishing Published Date 2023-06-20 Page Count 156 Categories Technology & Engineering / Telecommunications, Computers / Artificial Intelligence / General, Technology & Engineering / Engineering (General), Computers / Programming / Games, Computers / Human-Computer Interaction (HCI), Computers / User Interfaces, Technology & Engineering / Electrical Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 3030998711 This book provides an understanding of the impact of delay on cloud gaming Quality of Experience (QoE) and proposes techniques to compensate for this impact, leading to a better gaming experience when there are network delays. The author studies why some games in the cloud are more delay sensitive than others by identifying game characteristics influencing a user's delay perception and predicting the gaming QoE degraded by the delay. The author also investigates the impact of jitter and serial-position effects on gaming QoE and delay. Using the insight gained, the author presents delay compensation techniques that can mitigate the negative influence of delay on gaming QoE that use the game characteristics to adapt the games. More Information
  23. Understanding Game Application DevelopmentWith Xamarin.Forms and ASP.NETby Vincent Maverick S. Durano Publisher Apress Published Date 2018-12-13 Page Count 269 Categories Computers / Programming / Games, Computers / Programming / Microsoft, Computers / Information Technology Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1484242637 Learn to build a simple data-driven mobile game application using the power of Xamarin.Forms, ASP.NET, the Web API, and SignalR with this short book. In it you will build a cross-platform mobile application that targets both iOS and Android, connect your app with your database using Entity Framework, and implement real-time syncing functionality using SignalR. Understanding Game Application Development starts by giving you an overview of the development tools, an installation guide, and a list of prerequisites. You will learn how to manage application flow, create your workspace, and set up your database. Next, you will see how to access data for handling CRUD operations and define the necessary API endpoints. Further, you will build a mobile application with Xamarin.Forms, both in iOS and in Android. You will also understand the deployment and testing process as well as how to build a real-time leader boardusing ASP.NET MVC and SignalR. Finally, you will understand how to publish your source code on GitHub from Visual Studio 2017. What You Will Learn Understand the basic concept and fundamentals of the technologies used for building the applications Set up your development environment Create a SQL database from scratch Implement a data access layer Define REST service endpoints using the Web API Deploy, test, and debug iOS and Android applications Push your source code to GitHub Who This Book Is For .NET developers who want to jump on mobile application development with Xamarin and learn with practical examples. More Information
  24. On Intelligence /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } On Intelligence by Jeff Hawkins, Sandra Blakeslee Publisher Macmillan Published Date 2004-10-03 Page Count 261 Categories Business & Economics / Industries / Computers & Information Technology, Computers / Artificial Intelligence / General, Computers / Data Science / Neural Networks, Computers / Data Science / Machine Learning, Medical / Neuroscience, Psychology / Cognitive Psychology & Cognition, Science / Essays, Science / Life Sciences / Neuroscience Language EN Average Rating 4.5 (based on 23 ratings) Maturity Rating No Mature Content Detected ISBN 0805074562 From the inventor of the PalmPilot comes a new and compelling theory of intelligence, brain function, and the future of intelligent machines Jeff Hawkins, the man who created the PalmPilot, Treo smart phone, and other handheld devices, has reshaped our relationship to computers. Now he stands ready to revolutionize both neuroscience and computing in one stroke, with a new understanding of intelligence itself. Hawkins develops a powerful theory of how the human brain works, explaining why computers are not intelligent and how, based on this new theory, we can finally build intelligent machines. The brain is not a computer, but a memory system that stores experiences in a way that reflects the true structure of the world, remembering sequences of events and their nested relationships and making predictions based on those memories. It is this memory-prediction system that forms the basis of intelligence, perception, creativity, and even consciousness. In an engaging style that will captivate audiences from the merely curious to the professional scientist, Hawkins shows how a clear understanding of how the brain works will make it possible for us to build intelligent machines, in silicon, that will exceed our human ability in surprising ways. Written with acclaimed science writer Sandra Blakeslee, On Intelligence promises to completely transfigure the possibilities of the technology age. It is a landmark book in its scope and clarity. More Information
  25. Artificial Intelligence /* Scoped styles for the book post */ #book-post { padding: 20px; } #book-post .post-container { padding: 20px; border-radius: 8px; max-width: 800px; box-shadow: 0 2px 5px rgba(0,0,0,0.1); } #book-post .post-header { margin-bottom: 20px; } #book-post .post-header h1 { margin: 0; font-size: 2em; } #book-post .post-header h2 { margin: 0; font-size: 1.2em; } #book-post .book-details { width: 100%; border-collapse: collapse; margin-bottom: 20px; } #book-post .book-details th, #book-post .book-details td { border: 1px solid oklch(0.351 0.0176 260); padding: 8px; text-align: left; } #book-post .book-cover { max-width: 200px; border-radius: 8px; margin: 0 auto; padding-left: 15px; float: right; } #book-post .description { line-height: 1.6; } #book-post .info-link { display: block; margin-top: 20px; } Artificial Intelligence A Modern Approach by Stuart Jonathan Russell, Peter Norvig, Ernest Davis Publisher Prentice Hall Published Date 2010 Page Count 1132 Categories Computers / Artificial Intelligence / General Language EN Average Rating 4.5 (based on 10 ratings) Maturity Rating No Mature Content Detected ISBN 0136042597 Artificial Intelligence: A Modern Approach, 3e offers the most comprehensive, up-to-date introduction to the theory and practice of artificial intelligence. Number one in its field, this textbook is ideal for one or two-semester, undergraduate or graduate-level courses in Artificial Intelligence. Dr. Peter Norvig, contributing Artificial Intelligence author and Professor Sebastian Thrun, a Pearson author are offering a free online course at Stanford University on artificial intelligence. According to an article in The New York Times , the course on artificial intelligence is "one of three being offered experimentally by the Stanford computer science department to extend technology knowledge and skills beyond this elite campus to the entire world." One of the other two courses, an introduction to database software, is being taught by Pearson author Dr. Jennifer Widom. Artificial Intelligence: A Modern Approach, 3e is available to purchase as an eText for your Kindle(TM), NOOK(TM), and the iPhone(R)/iPad(R). To learn more about the course on artificial intelligence, visit http: //www.ai-class.com. To read the full New York Times article, click here. More Information

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