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Linux Game Programming

Linux Game Programming

by Mark "Nurgle." Collins

Publisher Prima Tech
Published Date 2001
Page Count 331
Categories Computers / Entertainment & Games, Computers / Operating Systems / General, Computers / Operating Systems / Linux, Computers / Software Development & Engineering / General, Games & Activities / Video & Mobile
Language EN
Average Rating N/A (based on N/A ratings)
Maturity Rating No Mature Content Detected
ISBN 0761532552
Book Cover Annotation With the growing interest in Linux on the desktop, it is only a matter of time until everyone will want high-quality Linux games. With commercial developers now setting up in-house teams for porting their titles to Linux, people are finally acknowledging that the OpenSource platform is a viable gaming platform. Linux. Game Programming is your guide to game development for Linux, covering all the APIs and methodologies you will need, as well as some more advanced techniques rarely discussed in other game development guides, such as neural networks and genetic algorithms. You will also find valuable information on 2D graphics using SDL, Xlib, and SVGAlib; 3D graphics using OpenGL; networking, lobbying, and threading; artificial intelligence and learning systems; genetic algorithms; and much, much more!
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