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Artificial Intelligence and Games

Artificial Intelligence and Games

by Georgios N. Yannakakis, Julian Togelius

Publisher Springer
Published Date 2018-02-17
Page Count 337
Categories Computers / Artificial Intelligence / General, Computers / Programming / Games, Technology & Engineering / Engineering (General), Computers / User Interfaces, Computers / Data Science / General, Computers / Information Technology, History / General
Language EN
Average Rating N/A (based on N/A ratings)
Maturity Rating No Mature Content Detected
ISBN 3319635190
Book Cover

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.

The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

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