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Physics for Game Programmers

Physics for Game Programmers

by Grant Palmer

Publisher Apress
Published Date 2007-12-27
Page Count 472
Categories Computers / Programming / Games, Computers / Software Development & Engineering / General, Computers / Information Technology
Language EN
Average Rating 5 (based on 2 ratings)
Maturity Rating No Mature Content Detected
ISBN 1430200219
Book Cover

Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.

This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You’ll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.

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