Posted Sunday at 01:20 PM5 days Ray Tracing Gems Ray Tracing Gems High-Quality and Real-Time Rendering with DXR and Other APIs by Eric Haines, Tomas Akenine-Möller Publisher Apress Published Date 2019-02-26 Page Count 607 Categories Computers / Software Development & Engineering / Computer Graphics, Computers / Programming / Games, Computers / Artificial Intelligence / Computer Vision & Pattern Recognition, Computers / Software Development & Engineering / General Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 1484244265 This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domainsGuidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)How to implement high-performance graphics for interactive visualizations, games, simulations, and moreWho this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areasEnthusiasts who want to understand and experiment with their new GPUs More Information
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