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Isometric Game Programming with DirectX 7.0

Isometric Game Programming with DirectX 7.0

by Ernest Pazera

Publisher Prima Tech
Published Date 2001
Page Count 720
Categories Computers / Programming / Games, Computers / Entertainment & Games, Computers / Software Development & Engineering / General, Games & Activities / Video & Mobile
Language EN
Average Rating N/A (based on N/A ratings)
Maturity Rating No Mature Content Detected
ISBN 0761530894
Book Cover Isometric Game Programming with DirectX takes you from zero to DirectX, literally! Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You'll then move on to Isometric fundamentals and methodology as well as advanced topics such as Random World Generation and Direct3D.This book is a comprehensive Isometric game programming guide ideal for any serious game developer!
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