Posted February 2Feb 2 Isometric Game Programming with DirectX 7.0 Isometric Game Programming with DirectX 7.0 by Ernest Pazera Publisher Prima Tech Published Date 2001 Page Count 720 Categories Computers / Programming / Games, Computers / Entertainment & Games, Computers / Software Development & Engineering / General, Games & Activities / Video & Mobile Language EN Average Rating N/A (based on N/A ratings) Maturity Rating No Mature Content Detected ISBN 0761530894 Isometric Game Programming with DirectX takes you from zero to DirectX, literally! Beginning with game programming basics you will explore such topics as WIN32 programming basics, GDI fundamentals, fonts, regions and bitmaps, DirectDraw, and Game Logic. You'll then move on to Isometric fundamentals and methodology as well as advanced topics such as Random World Generation and Direct3D.This book is a comprehensive Isometric game programming guide ideal for any serious game developer! More Information
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.