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Moving from Unity to Godot

Moving from Unity to Godot

An In-Depth Handbook to Godot for Unity Users

by Alan Thorn

Publisher Apress
Published Date 2020-06-14
Page Count 273
Categories Computers / Programming / Games, Computers / Programming / Open Source, Computers / Information Technology, Computers / General
Language EN
Average Rating N/A (based on N/A ratings)
Maturity Rating No Mature Content Detected
ISBN 1484259076
Book Cover

Are you a Unity developer looking to switch to the Godot engine quickly? If so, this no-nonsense book is your guide to mastering the most popular open-source game engine.

Godot is a completely free game engine for creating high-quality 2D and 3D games that can be launched on multiple platforms. You'll see how to transition seamlessly from Unity to Godot, getting up and running quickly and effectively, using practical case studies. In addition to building functional worlds from meshes and physical interactions, you'll work with reusable assets, such as textures.

The book then moves on to lighting and rendering 2D and 3D scenes with baked and real-time lighting. You'll also work with navigation and path-finding for NPCs, and see how to create save-game states with JSON. With Moving from Unity to Godot you’ll be ready to create amazing 2D and 3D games that will supercharge your business.

What You Will Learn

  • Explorethe similarities and differences between Unity and Godot
  • Maximize the benefits from Unity and Godot
  • Create believable game world and characters with Godot
  • Master the unique aspects of C# coding in Godot

Who This Book is For

Developers familiar with Unity who want to master another game engine, such as Godot.
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